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Messages - erickmxz

#1
id Tech 4 Mods / Re: Adding Coop to Doom 3
July 08, 2019, 04:13:55 PM
I highly recommend the librecoop mod, it would be good to try it on windows and linux platforms (32 & 64 bit), with your help some issues can be solved.
#2
id Tech 4 Mods / Re: Adding Coop to Doom 3
July 05, 2019, 07:45:02 PM
Nice to meet you, great work!

Quote from: Sradex on July 03, 2019, 09:20:57 PM
Hello, I'm the one working in Librecoop (I'm receiving some help from a member of IDTech 4 discord server with nickname fluffy boy). Just wanna let clear (is pretty clear at github but just ensure) that LibreCoop, by default because the Dhewm3 SDK, is GPLv3 licensed, so you can use it for whatever you want respecting the GPLv3 license.

Also LibreCoop idea is not 100% focused in Doom 3 campaign coop but mostly in Doom 3 coop game mode so anyone can use it as base for their mods or even standalone games using IDTech 4.
#3
id Tech 4 Mods / Re: Adding Coop to Doom 3
July 03, 2019, 01:27:58 AM
By the way, Stradex have updated the netcode of librecoop, once he get a good netcode then it will be able to start fixing some specific stuff. (The netcode improvement it's going to solve many random crashes).

I think the flaws in the animations and cinematics of the mod can be fixed by defining a temporary spectation mode  while running, then exit to normal mode to the last position of the players. Any more ideas?. Please developers, get in contact with the author to help improve the code, BFG developers and modders are also welcome ;-)

He replied me in his twitter account: "There shouldn't be any problem with GPL v3 license (the one I'm using for librecoop and default by Dhewm3 sdk)". So we can work without concerns in this fantastic opensource project & mod.

Quote from: caedes on June 28, 2019, 08:47:02 PM
However, librecoop looks pretty promising, the author regularly posts videos on Twitter: https://twitter.com/doom3coop/
I hope he'll be able to make this work reliably so we finally have an open source Doom3 coop mod that works with dhewm3 :)
#4
id Tech 4 Mods / Re: Adding Coop to Doom 3
July 01, 2019, 01:04:27 PM
Librecoop is great!

I am testing now with two machines / players. The mod in Linux is playable at some level.
Some issues:

1. Monster's name appears with the name of the companion player.
2. Script animations and cinematics of the game runs with flaws, sometimes didn't happens. When runs appears independent of the player's movement.
3. Some triggers do not wake up, some doors remains closed.
4. Some entities like ammo, health packs, armor, spawns regular but not in sync between clients.
5. Events in the game are not in sync between players or clients.
6. We can hurt teammates even if si_teamDamage is set to 0
7. Voting Nextmap change the gametype to DM. The only way to change map is calling "Change Map" then chose a SP map.
8. Monsters models appears without head in the client machine.
9. The game ramdomly change the map/gametype or crash.

I understand this is a pre-alpha / tech demo mod, but is great because is opensource and we can help with it.

Let's work, this is amazing, don't worry about licensing, this is free software as free speech ;-)

https://www.moddb.com/mods/librecoop-dhewm3-coop
https://github.com/Stradex/d3-librecoop
https://github.com/Stradex/d3-librecoop/tree/Tech_Demo_1
https://www.doomworld.com/forum/topic/107146-librecoop-dhewm3-open-source-coop-mod/
#5
id Tech 4 Mods / Re: Adding Coop to Doom 3
June 27, 2019, 06:31:46 PM
I don't think GPL id tech would be on problems now, it was released in that scheme (the engine and game), therefore all the SDK code is included, vanilla and BFG.  All the company profit and efforts are now concentrated on id tech 6 and 7. John Carmack was recently in lawsuit with Bethesda (unfairly in my opinion), the master and sensei was on jail at 14 and that would'n avoid him to create so many wonderful gaming technologies  ;)
#6
id Tech 4 Mods / Re: Adding Coop to Doom 3
June 24, 2019, 07:30:49 PM
Here I found an article, aparently was written near the release of Doom3. I think is good to realize the importance of the Doom3 technology (aka Id Tech4), I also think is a wonderful engine even for recent days.

Well, ¿about me?, just learning the basic of mapping and scripting, also the basic of modding in Linux (SDK is not updated to recent scons and python3, so I had to update the SConstruct file by myself). I am working with darkradiant (recent versions of gtkradiant doesn't have doom3 support) . I am interested in porting some mods to Linux. Would be nice to port MCS to this platform.
#7
id Tech 4 Mods / Re: Adding Coop to Doom 3
June 24, 2019, 06:59:25 PM
Quote from: oneofthe8devilz on June 02, 2016, 08:31:40 AM
I am noticing a rising interest in a coop focused idtech4 open source code project solution.

After quickly checking, all former links to the once publicly available opencoop source code seem to have vanished or are broken.

I once created a coop source code "resurrection" thread back on the doom3world.org forum page which by now is defunct.

Today I have re-uploaded that source code and while this may or may not be in consent with the original author "Nicemice", I am relaying the task of further developing, backing this code up and sharing it (on github and whatever places you see fit) to this community here, as I personally at this point in time won't perform further steps.

To download click THIS LINK or head over to http://www.filedropper.com/oc-src

Happy idtech4 coop programming...

Hi oneofthe8devilz, I am new at forum and I am very interested in the Doom3 coop source code as many in the community, unfortunately the link you shared here was gone recently. It is based on OpenCoop?, Someone else obtained it?

Searching today I found a version called "LibreCoop", it seems was released yesterday by Doommarine_maxi. The code is on github.  Perhaps is based on your version, may be not.

"The good thing that this project is going to be Open Source is that anyone can port it to any other Doom 3 source port (vanilla Doom 3, or even some crazy could try to port it to Doom 3 BFG Edition)".