News:

One Minute Game Review by The Happy Friar: https://ugetube.com/@OneMinteGameReviews
Also on Rumble: https://rumble.com/c/c-1115371

idTech 4 (aka Doom 3 tech) Discord Server! https://discord.gg/9wtCGHa

Main Menu

Optimising Sikkmod 1.2 code

Started by VGames, October 07, 2015, 05:27:36 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

VGames

Interesting. Are u using sikkmod 1.2 as a base?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

The Happy Friar

No, stock Doom 3 for a benchmark.  Turns out demos don't use any existing maps either, it's all stored in the .demo file so I need to do a new demo for each change I make.

VGames

How much do u think someone would charge to get Sikkmods shaders to use the native depth buffer?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

VGames

And also make another version that's compatible with ROE.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500