id Tech Forums

Id Tech 6 (Doom [4]) => id Tech 6 General Talk => Topic started by: motorsep on March 01, 2016, 03:15:34 PM

Title: Some minor details about id Tech 6
Post by: motorsep on March 01, 2016, 03:15:34 PM
https://bethesda.net/?utm_source=DOOM22_3_21&utm_medium=Social&utm_campaign=02242016-DOOM22_3&hootPostID=f617b2e6902233b17d1190efcd394a9b#en/events/game/22-reasons-to-love-doom-part-3/2016/02/24/82

Not to shabby, but better than nothing :)
Title: Re: Some minor details about id Tech 6
Post by: argoon on March 01, 2016, 03:54:37 PM
Quote from: Tiago Sousa ididTech 6's physically based renderer and dynamic lighting system allows our artists to make our characters and environments more realistic and stunning than ever before.

This made me drool.  ^-^

Quote from: Tiago sousa idMy hope is not a very humble one, but I'd like to help bring idTech back to the forefront of technology once again

I sure hope so mister Tiago, but Cryengine even tho a fantastic achievement has yet to overthrone Epic's Unreal Engine.
Title: Re: Some minor details about id Tech 6
Post by: motorsep on March 01, 2016, 04:48:34 PM
Quote from: argoon on March 01, 2016, 03:54:37 PM
I sure hope so mister Tiago, but Cryengine even tho a fantastic achievement has yet to overthrone Epic's Unreal Engine.

It's really not about engine, but tools and workflow. I'd love to work with CE, especially that Lumberyard is much snappier on PCs that barely can run UE4 Editor. However, the workflow, the size, the support for Lumberyard are not even close to what Epic offers. Not to mention that $10 a month fee and total cut off if you don't pay.