This feature also declared in code and func.def, but looks like not used in vanilla assets.
What is main idea of this entity?
Thanks!
For throwing things I think. It's been used for jumppads.
Not sure. It's more like volume inside of which specified entity will be affected with force in specified direction (defined by vector or just target_null). The Volume is most important definition, because all experiments with very small brushes are not informative.
There is a good definition on darkmod wiki:
http://wiki.thedarkmod.com/index.php?title=Func_Forcefields (http://wiki.thedarkmod.com/index.php?title=Func_Forcefields)
Just remembered that i did use this once to simulate a "space vaccuume" effect in my space sjip map.
Took a few tries to get the hang of it if i remeber correctly. :riflenade: