Author Topic: New Doom (2016) Thread  (Read 28334 times)

0 Members and 1 Guest are viewing this topic.

oneofthe8devilz

  • Sr. Member
  • ****
  • Posts: 371
  • Karma: +93/-84
  • Doom Newbie
    • View Profile
    • Scared Pixel Studios
New Doom (2016) Thread
« on: June 14, 2015, 11:26:10 PM »
New Doom (idtech6) E3 2015 Gameplay Footage: Singleplayer, Multiplayer and Coop

Entire Doom E3 2015 Presentation 1080p@60FPS (High Quality)

4k Screenshots: http://www.dsogaming.com/screenshot-news/doom-first-official-4k-screenshots-released/

« Last Edit: February 04, 2016, 03:09:44 PM by oneofthe8devilz »
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

motorsep

  • Hero Member
  • *****
  • Posts: 972
  • Karma: +74/-128
  • Artist
    • View Profile
    • Kot in Action Creative Artel
Yep yep! We need idTech 6 forum section now :D

So far it's a MUST BUY for me! Just wondering about PC specs and when they will activate beta (I got a key with Wolf TNO pre-order).

VGames

  • PD3 Beta Testers
  • Hero Member
  • *
  • Posts: 754
  • Karma: +17/-69
    • View Profile
AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

TeaMonster

  • Newbie
  • *
  • Posts: 24
  • Karma: +0/-0
  • Doom Newbie
    • View Profile
Hell yeah!

BielBdeLuna

  • Full Member
  • ***
  • Posts: 242
  • Karma: +8/-20
  • Doom Newbie
    • View Profile
    • my Github repositories
looks really cool, but I see a lot of death animations that repeat, this could get old pretty fast if you play a lot.

I love the particles and the atmospheric effects, the smoke looks very believable.

and I like how the monsters react to your shots, the AI seems pretty reactive, I wonder if we will see a bunch of enemies with a less cannon fodder attitude and more into a strategy.
« Last Edit: June 15, 2015, 03:38:10 AM by BielBdeLuna »

trebor

  • Jr. Member
  • **
  • Posts: 94
  • Karma: +14/-7
  • Boomstick Veteran
    • View Profile
That stuff looks very impressive. I like the melee action and the smapmap level editor.

argoon

  • Sr. Member
  • ****
  • Posts: 275
  • Karma: +21/-81
  • Doom Newbie
    • View Profile
looks really cool, but I see a lot of death animations that repeat, this could get old pretty fast if you play a lot.

I love the particles and the atmospheric effects, the smoke looks very believable.

and I like how the monsters react to your shots, the AI seems pretty reactive, I wonder if we will see a bunch of enemies with a less cannon fodder attitude and more into a strategy.

Completely agree it looked repetitive and too much on rails, but this last one could be caused by the guy playing with a gamepad, i don't know, perhaps that is what Doom was originally, i really never played it, i was introduced to this franchise with Doom 3.
To me it looked like the gameplay was a mixture of Rage and Doom 3, Doom 3 on the setting and Rage on enemy behavior.   

I'm impressed by the map editing tool tho, it also implies that idtech 6 is not a megatexture based engine, if not they wouldn't be hyping a easy to use modding tool.

BielBdeLuna

  • Full Member
  • ***
  • Posts: 242
  • Karma: +8/-20
  • Doom Newbie
    • View Profile
    • my Github repositories
on the ingame map editor, I'm not too fond of it, does it mean that the only modding capacity will be creating maps?

The Happy Friar

  • Happy Happy Joy Joy
  • Administrator
  • Hero Member
  • *****
  • Posts: 865
  • Karma: +42/-4
  • Semi-Newbie.
    • View Profile
    • EarthQuake
on the ingame map editor, I'm not too fond of it, does it mean that the only modding capacity will be creating maps?

No news on that yet.  With the # of people who modded Doom 3 tech & Rage, I wouldn't honestly expect them to do more then a map editor & let you change some assets.  The fans (as a whole) proved they don't want to put in the effort.

I like the video. Reminds me of Halo, which reminded me of Doom but with a lot more cool stuff.  Looking forward.  :)

i'm not watching more then a minute or so of the videos.  I'd rather experience the game as new as possible when I get it.  I might need to finally update my CPU/MB for this one.  :)


BielBdeLuna

  • Full Member
  • ***
  • Posts: 242
  • Karma: +8/-20
  • Doom Newbie
    • View Profile
    • my Github repositories
it seems the kept the hell-knight from d3 but now they run!

I like the low health indicator, it's like how the machine-gun in d3 indicated low ammo. it seems it's a mechanic from the new days where there is no health bar transported to the health percentage bar mechanic, I like it.

I think the change of shade that happens to monsters indicate that you can perform a finish on that monster. maybe you finish them by pressing "action" and if you don't want to you can kill em with guns as the classic way.

The Happy Friar

  • Happy Happy Joy Joy
  • Administrator
  • Hero Member
  • *****
  • Posts: 865
  • Karma: +42/-4
  • Semi-Newbie.
    • View Profile
    • EarthQuake
I think the change of shade that happens to monsters indicate that you can perform a finish on that monster. maybe you finish them by pressing "action" and if you don't want to you can kill em with guns as the classic way.

Maybe I got my wish then: Brutal Doom as Doom 4.  :)  Based on the premise by Beth, I was hoping it would be on Earth but oh well.  :)

Some screens: http://earthquake.fuzzylogicinc.com/?e=414

VGames

  • PD3 Beta Testers
  • Hero Member
  • *
  • Posts: 754
  • Karma: +17/-69
    • View Profile
Friar u need to watch the gameplay trailers to the end. You're gonna miss the money shots. I doubt it'll ruin your experience with the game. It'll just make u drool even more. I'll be pumping $1400 into my PC early next year for sure. Can't wait.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

The Happy Friar

  • Happy Happy Joy Joy
  • Administrator
  • Hero Member
  • *****
  • Posts: 865
  • Karma: +42/-4
  • Semi-Newbie.
    • View Profile
    • EarthQuake
Or they'll change stuff and I'll be one of those people who says "the alpha was soooooooo much better!  They screwed us over!"
 :cacodemon:
I guess I should post something about spoilers too....  (will be posted up top in the "news" section)

BielBdeLuna

  • Full Member
  • ***
  • Posts: 242
  • Karma: +8/-20
  • Doom Newbie
    • View Profile
    • my Github repositories
BUT the alpha WAS so much much better and they screwed us over!  :))

motorsep

  • Hero Member
  • *****
  • Posts: 972
  • Karma: +74/-128
  • Artist
    • View Profile
    • Kot in Action Creative Artel
I played alpha of Doom 3 and I still don't see how it was _much_ better. There were a few cool elements that should have been included into final game, but that doesn't qualify as "much better" in my book. Am I missing something when comparing Doom 3 alpha to Doom 3 release?