Author Topic: RBDoom3-BFG VR experiement  (Read 273 times)

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raynorpat

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RBDoom3-BFG VR experiement
« on: July 17, 2016, 03:06:15 PM »
Hey guys, just thought I'd pop in with a little mod I'm working on for RBDoom3, mainly fixing up some of the VR leftovers.

I have yet seen an actual working port to SteamVR/OpenVR just yet so I have done just that, started from scratch using Robert's base class he put up in a separate branch years ago.

It's not quite complete, but it's functional. Works with my old DK2. I'm interested in getting the bugs worked out so maybe I can do a pull request someday soon.
For now its Windows-only.

Probably vomit inducing, but I'm not 100% sure I have the FOV or Projection matrix correct.

Source here: https://github.com/raynorpat/RBDOOM-3-BFG/tree/new_vr
Bins here: https://dl.dropboxusercontent.com/u/3919644/rbdoom3-vr.zip

trebor

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Re: RBDoom3-BFG VR experiement
« Reply #1 on: July 17, 2016, 04:54:09 PM »
Cool stuff.

Surachat

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Re: RBDoom3-BFG VR experiement
« Reply #2 on: December 01, 2017, 10:10:27 PM »
What is the RBDoom 3-BFG VR?