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#91
id Tech 4 Discussion / Re: Some general questions abo...
Last post by Sprony - July 24, 2021, 10:28:37 AM
Hello The Happy Friar! I remember your nickname from the Doom3world days.

Yeah, take water as an example. The possibility to swim in it or be submerged without it looking like crap. I haven't found anything yet either, so I guess not.
**EDIT**Well, I was going through your suggestion of fhDOOM, which is hosted on the Facing Hell website, and apparently they were working on adding water. The screenshots are still up.

I see, apparently RBDOOM-3-BFG does too (which your example is a fork of). It's specifically mentioned in the readme. Good to know.

I didn't expect it to be easy, but goes way beyond my capabilities. A lot of people don't have Doom 3 installed anymore and it would be cool to release a mod that's standalone so your potential reach is bigger.

The pace was slower, but even looking at videos it felt like it was running in 15fps or something. I don't exactly now how to describe it. But since there are source ports based on the BFG edition, that problem is solved.

Thank you for taking the time to reply. I gather I'll not be able to do what I wanted to do, which is a shame.

#92
id Tech 4 Discussion / Re: Some general questions abo...
Last post by The Happy Friar - July 20, 2021, 06:06:13 PM

Quote from: Sprony on July 19, 2021, 11:32:19 AMHello everybody,


Howdy!  I'll do my best here.  Another good place for d3 tech info q/a is the discord in the upper right.

QuoteHas anyone successfully managed to add proper liquids to the engine? Back in the day their were some hacks, but none of the convincing. Water always looked terrible.


Not that I'm aware of.  Kind of depends on what you mean by "proper liquids" though.  Just for looks, I think there's a couple engine forks that improved it, but I'm not aware of any engine that did full fluid physics & the like.

QuoteDid those hard black shadow lines on rocky terrain every got addressed by someone? Always bothered me.


Can't say for all engines, but pretty sure fhDoom does: https://github.com/eXistence/fhDOOM

QuoteI'm not a coder, but how difficult would it be to take an existing mod for example and make it standalone?
[/size]If that's possible, what can and can't you use from the game?


To make a mod a 100% standalone product, besides replacing all stock assets that are used, you'd need to remake all the script/def/etc. files as those were never GPL'ed.  Honestly, that's what always stopped me.

QuoteId tech 4 always felt slow, even though it's capped to 60fps, it fet much slower than that. Now it was fixed in the BFG edition, but is there a fix for vanilla as well?


Not sure what you mean by "felt slow".  It was a slower paced game then most shooters, but Q4, ETQW, Prey, those were pretty fast paced.  Or do you mean something else?

QuoteAre there still mods in development or is the scene dead?


Off the top of my head I know BladeGhost is still working on content: https://www.youtube.com/channel/UCG4o2Lt-NZrtTX3kYutTp1w
The moddb page for Doom 3 has stuff updated frequently too: https://www.moddb.com/games/doom-iii


QuoteThank you for reading!


You're welcome!   :cacodemon:
#93
id Tech 4 Discussion / Some general questions about w...
Last post by Sprony - July 19, 2021, 11:32:19 AM
Hello everybody,

I'm new here. I just registered. I used to be very active in mapping communities (as Infernis) and recently I felt like diving back into it. It's sad to see that so many communities have died. It also makes it harder to find information. Now I've been looking up sources for id Tech 4 editing which led me here. I've got some questions if you don't mind? Most of it is due to me being gone for over a decade, so I'm just out of the loop.

Has anyone successfully managed to add proper liquids to the engine? Back in the day their were some hacks, but none of the convincing. Water always looked terrible.
Did those hard black shadow lines on rocky terrain every got addressed by someone? Always bothered me.
I'm not a coder, but how difficult would it be to take an existing mod for example and make it standalone?
If that's possible, what can and can't you use from the game?
Id tech 4 always felt slow, even though it's capped to 60fps, it felt much slower than that. Now it was fixed in the BFG edition, but is there a fix for vanilla as well?
Are there still mods in development or is the scene dead?

Thank you for reading!
#94
Content for Games/etc. / Re: Sharing My Music / SFX - O...
Last post by Eric Matyas - July 13, 2021, 09:57:23 AM
Hi Folks,

I just opened a brand new page, Puzzle Music 7, with this week's new free tracks:

LIGHT PUZZLES 8

LIGHT PUZZLES 9

LIGHT PUZZLES 10

https://soundimage.org/puzzle-music-7/

Please know that they don't have to be used for puzzle-related things...it's just what came to mind when I created them. Same for all my tracks throughout my site.

CUSTOM WORK

Does anyone need some custom music created? My keyboard synthesizers are built for rapid music creation so tracks that used to take days to create can be done in a few short hours. That means a huge cost savings to everyone. Feel free to contact me...I can work with almost any budget.

https://soundimage.org/custom-work/

Have a good week!
#95
Content for Games/etc. / Re: Building a Library of Imag...
Last post by Eric Matyas - July 11, 2021, 07:40:13 AM
If anyone happens to be using my free music tracks, don't forget to check out my higher-quality Ogg music packs that contain all of my tracks to date for various genres. They're super reasonable and a great way to help support my efforts.

https://soundimage.org/ogg-music-packs-2/

That said, you'll find new free texture images on these pages:

BRICK (Artistic)
METAL (Artistic)
ROCK/STONE (Artistic)

https://soundimage.org/images-home-page/

Enjoy and keep being creative!
#96
Content for Games/etc. / Re: Sharing My Music / SFX - O...
Last post by Eric Matyas - June 30, 2021, 07:47:19 PM
Hi everyone,

This week's new free music tracks are:

On my Fantasy 12 page:

"THE LAND OF DESPAIR"

https://soundimage.org/fantasy-12/

And on my Sci-Fi 10 page:

"DIGITAL GRUNGE"

https://soundimage.org/sci-fi-10/

Don't forget to check out my higher-quality Ogg music packs containing all of my tracks from various genres. They're super reasonable and a cool way to support my efforts.

Enjoy and have a good weekend!
#97
Content for Games/etc. / Re: Sharing My Music / SFX - O...
Last post by Eric Matyas - June 16, 2021, 04:39:34 PM
Greetings Fellow Creatives!

This week's new sounds are on my SFX – Weather page.

LIGHT RAIN + THUNDER (1-4)

https://soundimage.org/sfx-weather/

If you feel that my 2000+ free tracks of music and sound effects are helpful, please consider making a small donation on my website to help support my efforts. Soundimage is 100% community supported.

Thanks in advance and have a good week!
#98
Content for Games/etc. / Re: Building a Library of Imag...
Last post by Eric Matyas - June 13, 2021, 11:26:41 AM
Hi Folks,

I hope everyone's having a good weekend.

Brand new free texture images are ready on these pages on my site:

BRICK (Artistic)
ROCK/STONE (Artistic)
WOOD (Artistic)

You can access them from here:
https://soundimage.org/images-home-page/

Feel free to edit them as needed, generate maps from them, or whatever you like.

OTHER NEWS

I've finally begun my quest to begin expanding the ambient sounds section of my website... sound effects, too. Both sections really need it and it's taken much too long to get around to it, but life has been hectic. Anyhow, I hope some of them are helpful. More to come!
#99
Content for Games/etc. / Re: Sharing My Music / SFX - O...
Last post by Eric Matyas - May 18, 2021, 07:46:56 AM
Hi Everyone,

This week's new free music tracks are:

On my Fantasy 12 page:

"FLIGHTS OF FANTASY"
https://soundimage.org/fantasy-12/

On my Puzzle Music 6 page:

"DANCE OF THE SNOWFLAKES"
https://soundimage.org/puzzle-music-6/

And on my Sci-Fi 10 page:

"FUTURE CLOCK CHIME"
https://soundimage.org/sci-fi-10/

Enjoy...and keep on creating!
#100
Content for Games/etc. / Re: Building a Library of Imag...
Last post by Eric Matyas - May 14, 2021, 08:24:47 AM
Hey Fellow Artists,

You'll find this week's new seamless texture images are on these pages on my site:

GROUND (Artistic)
METAL (Artistic)
ORGANIC (Artistic)

https://soundimage.org/images-home-page/

NEWS

It's great to see that people are starting to use my Ogg music packs...I'm glad they're helpful!

SOUND EFFECTS PACKS?

Is anyone interested in sound effects packs? Just an idea I'm thinking about.

OGG MUSIC PACKS

I've also created a page where all my Ogg music packs live together. It's here:

https://soundimage.org/ogg-music-packs-2/

Enjoy...and please stay healthy.