I noticed that, by tweaking the 'fps' value in .md5anims, the speed of said animation can be adjusted, which is especially great for monsters, since they can be made to walk or attack faster (or slower) that way.
But I can't help but think this isn't the 'proper' way to do it. Quake 4, for example, introduced a 'rate' animation command that can be adjusted, which seems better to me than adjusting the actual .md5anims.
Actually I'd prefer to do this through scripting for a number of reasons

Is this possible?