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BFG Edition Playershadow Head Glitch

Started by romulus_ut3, February 22, 2015, 12:51:18 AM

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romulus_ut3

This is a screenshot of the player's shadow from the DOOM 3 BFG Edition:




This is a screenshot of the player's shadow from the original DOOM 3:





So why is the BFG Edition's player shadow missing it's head when being projected? And how can this be fixed?

The Happy Friar


oneofthe8devilz

#2
Quote from: romulus_ut3 on February 22, 2015, 12:51:18 AM
So why is the BFG Edition's player shadow missing it's head when being projected? And how can this be fixed?

I confirm the glitch:



I identified the issue to be within the New Player Head material shader "models/characters/player/playerhead" in "materials/characters.mtr". The shader key "twosided" is causing the lack of the Player Head Shadows... So simply commenting that material key out with  "//twosided" in the shader fixes Player Head Shadows for me in D3 BFG...



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romulus_ut3


korkuu69

is there anyway to see how it has to look like in characters.mtr? i did all the things but that didnt fix it ;c

VGames

-1 more point for BFG Edition  :P

Try commenting out anything that has to do with shadows in that same shader definition in the material file until u find the solution. That 2 sided command should be commented out.
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argoon

Hey thanks oneofthe8devilz! I was playing with player shadow off because of this not anymore!  ;D