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New Doom (2016) Thread

Started by oneofthe8devilz, June 14, 2015, 11:26:10 PM

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motorsep

So, I am still not sure - is there a single player coop on the horizon or yet again they don't want to make it awesome for fans? :/

VGames

Make your own coop maps or download somebody else's creations.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

oneofthe8devilz

DOOM – Multiplayer Modes Revealed

I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

motorsep

Not really sure what to think :/

aphexjh

QuoteDOOM - Multiplayer Modes Revealed

Six modes. Countless ways to kill. Infinite ways to die. Welcome to DOOM multiplayer, which delivers fast-paced and competitive combat in brutal, blood-spattered arenas. For a deeper dive into three of the modes you'll be playing when DOOM is released on May 13, check out the video above.

Whether you're fan of classic deathmatch or looking for a unique twist on multiplayer, DOOM has something for you. Here's a rundown of the 6 modes available at launch.

Soul Harvest

Because sometimes just killing your enemies isn't enough... Soul Harvest is similar to Team Deathmatch (see below), but instead of racking up points with every kill, players need to collect the souls of their fallen foes. Each soul will remain in the world for a limited time. These souls can be scooped up by anyone on either team. The catch? Only the opposing team earns points for grabbing a soul – but the teammates of the vanquished can play spoiler by seizing an ally's soul to prevent their foes from gaining a soul point.

But there's more to Soul Harvest than kill-and-collect. A demon rune will appear where the first player is killed, and this demon power-up has no time limit. In addition to the increased threat demons always bring, any enemy players killed by a demon drop two souls to claim instead of the usual one. And if you manage to slay a demon? You have the opportunity to pick up the five souls it leaves behind – and perhaps become the demon yourself.

Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.

Freeze Tag

Remember how much fun it was to play freeze tag with your friends? Now imagine doing it with a Gauss Cannon. Or a Heavy Assault Rifle. On Mars.

Freeze Tag plays out a lot like the real-world equivalent (minus the heavy weaponry and hellish backdrop). Rather than killing your foes, opponents are instead frozen in place –immobilized in a block of ice. Teammates can thaw their allies by standing nearby for a set amount of time.

Players frozen within blocks of ice will slide around if they're shot or otherwise jostled, leading to all kinds of chaotic possibilities – both planned and unplanned. If you find a frozen ally near a deadly hazard, for example, you can try to knock your teammate into the hazard so he'll be destroyed; the shattered ally will then respawn. Or, you can try to prevent a foe from being thawed by knocking him away from an ally. Multiple allies can also be thawed if they're close enough to a single active player, and frozen players will thaw more quickly if multiple active allies are all close enough.

For rounds that remain unresolved until only a few moments remain, a demon rune will drop into the arena to things along.

Victory is earned by the first team to completely freeze the opposing team. If there are still unfrozen players on both sides when time runs out, the team with the most active players will win the round.

Warpath

King of the Hill gets even crazier in Warpath, where a single capture point moves around the map along a set (and clearly marked) pathway. And if that's not enough, a demon rune marches along in lockstep – but on the opposite side of the path.

This combo of moving capture point and demon rune is what makes Warpath so darn fun. At any point players need to make a whole bunch of choices. Do you cluster up with your teammates in the capture point, speeding up the capture time and ensuring that the point remains yours? Do you race to the other side of the map, hoping to pick up the demon rune to quickly turn the tide of battle? Do you trail behind the capture point, trying to pick off your foes and protect the rear? Do you rush ahead and try to stop your foes from an uncontested capture with a frontal assault? And how do you manage to stay alive when the capture point slides over a void or deadly hazard? The unrelenting movement of the capture point makes Warpath a constant adrenaline rush – a non-stop tug of war for domination.

Points are accrued whenever your team controls the capture point. Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.

Domination

Domination includes up to three static capture points that are spread out across a map. Players spawn on different sides of the map, and can control the capture points by clearing out any enemies and standing within the designated zone. Points are earned based on how long you control a capture point.

Of course, it wouldn't be DOOM without a twist on this classic formula. In the case of Domination, the demon rune plays a key role. During a match, the rune will spawn randomly throughout the arena, and its appearance on the map will be announced to all players, giving everyone a chance to race for the rune. Because demons are more powerful than your standard soldier (as they are in all modes), the leading team will want the rune to prevent the other team from catching up. After all, if the losing team gets the demon rune first, they have a strong shot at tipping the scales by forcefully capturing a point and more easily holding their ground.

Victory is earned by the team that reaches a preset score, or by the team with the most points when the time runs out.

Team Deathmatch

One of the two purest takes on classic modes in DOOM multiplayer, Team Deathmatch pits two teams against each other in a straight-up kill-fest. Players can choose their loadouts, customize their marine and become the demon if they grab the rune while it's in play. (Demon kills are scored the same as regular kills.) Power-ups and power weapons also play a key role here – we'll have more info on those in our next video and feature. Victory is earned by the first team that reaches a preset score or by the team with the most points when time runs out.

Clan Arena

The other pure take on a classic mode, Clan Arena is a game of elimination: the last team standing wins. All pick-ups are removed from the map, and players won't be able to restore their health or armor. Once you're dead, you're dead – no respawning. And demons aren't available during this mode. Victory is earned by the team that fully eliminates all its foes – or by the team with the most remaining players when time runs out.
Bethesda.net

motorsep

The moving zone you need to defend is new, and probably interesting. The other stuff is old, was in Team Arena and probably no one will care for it :/ Wasted opportunity for ID, yet again.

The Happy Friar

So is it 6 mp modes total?  I don't see straight DM there.  :?

motorsep

Quote from: The Happy Friar on March 21, 2016, 10:36:12 PM
So is it 6 mp modes total?  I don't see straight DM there.  :?

Team DM. Probably has some settings to make it like FFA.

VGames

Speak for yourself motor. I can't wait to play some fast paced mp with this game. We need more of that good old stuff with a fresh paint job. id is spot on with their mp decisions. Bring back the old ways.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

motorsep

The reason Quake 3 Arena never became as popular as UT or CS series is due to the all the same multiplayer. I didn't mind playing regular DM every now and then, but the rest of the modes were b-o-r-i-n-g. They should have add something like Assault in UT, or some other clever things. That would be an awesome mix of fast and furious gameplay with a twist.

I wonder if it will have bots for offline amusement.

VGames

Bots would be great. Maybe Snapmap will allow assault like game modes. Would love that. I wonder what the max amount of players is.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

The Happy Friar

My thinking is that id's doing this because they want to be a "competitive" game.  ETQW & UT Assault were never considered "competitive".  They were awesome (and still are), but non-competitive games pretty much get no attention.

aphexjh



QuoteDOOM – Demons, Power Weapons & Power-Ups

For more than two decades, the DOOM marine has shot, smashed, blasted and chainsawed his way through heaving hordes of hellspawn. But come May 13, when DOOM releases on PlayStation 4, Xbox One and PC, the demons will finally have their day. For the first time in the history of id's seminal shooter, players can actually become a demon and wreak all kinds of havoc in intense multiplayer matches.

But that's not all. Along with the newly playable demons, combatants can also grab hold of devastating power weapons and unique power-ups that enhance the intensely fun multiplayer mayhem. For a look at just a few of the demons, power weapons and power-ups in DOOM multiplayer, watch our new video.

Demons

The demons in multiplayer aren't just a more powerful version of the DOOM marine. Many of the demons are based on their campaign counterparts, and each delivers a different set of devastating moves. Demons are also integrated into the gameplay modes, with some modes even making demons a key part of the combat. (For more on that, head to: DOOM – Multiplayer Modes Revealed.)

Baron of Hell

When you need to overpower other players, the Baron of Hell's brute strength is unmatched. The Baron is perfect for those who want to rush right into the fray, dishing out the pain with vicious melee attacks and brutal Glory Kills. And if you ever find yourself surrounded as a Baron? Use your ground pound to damage a group of foes.

While the Baron of Hell is formidable, he's not flawless. If you find yourself facing a Baron, it's best to stand back and aim for its head or spine.

Revenant

With its speed and agility, the Revenant is all about outmaneuvering its foes and then overwhelming them with its deadly dual missile launchers. While the Revenant can't glide through an entire map, it can fly for short periods thanks to its jetpack, allowing it to leap over gaps, hover past hazards and deal damage from above the fray – making its explosive missiles even more powerful thanks to any potential splash damage.

Revenants are relatively weak for a demon, so players can quickly chip away at their health. A shot to the Revenant's energy core will also deal big damage and temporarily disable its jetpack.

Prowler

Just like its name suggests, this multiplayer-exclusive demon is great for tactical players who like to lurk in the shadows and ambush enemies before retreating back to safety. The Prowler can leap to most surfaces, jumping from high-point to high-point, getting into position and waiting for the right moment to ambush an unsuspecting foe. Capable of killing a marine in a single blow, the Prowler can see enemies even through walls, allowing it to set up its attacks and execute its kills with deadly precision.

With low health and no ranged attacks, the Prowler is most vulnerable when it's on the ground surrounded by foes.

Mancubus

As slow and shambling as it looks, the Mancubus is a portly powerhouse who can crush its foes with its long-range rockets while soaking up damage thanks to its high health. Its rocket barrage isn't the most accurate – but when you want to clear out an area, these arcing explosive shots can do the job like nothing else. The Mancubus also has a powerful, short-range area-of-effect venting attack that builds up from the heat generated when he fires his rockets; if he doesn't vent, he risks overheating – but when he does vent, the Mancubus can destroy anyone foolish enough to get too close.

The only chance of surviving when a Mancubus is in play: Keep your distance and pepper this demon from the sides and back. Or, if you have a clear shot, aim right for the Mancubus' chest cavity for a big blow.

Power Weapons

While the shotgun might be one of DOOM's most iconic weapons – and can easily be added to any player's loadout – these classic killing machines are available only as limited-use pick-ups that spawn during a multiplayer match. Grab a power weapon and you not only become even more lethal, but you can also spot enemies through walls. Use up the ammo and you're done with the deadly device until it respawns again. Try not to die with ammo still in a power weapon, as it's left behind for an enemy to grab!

Gauss Cannon

Fast and ferociously accurate, the Gauss Cannon fires speedy slugs that can go the distance – and blow through multiple foes without any loss in power.

Chainsaw

If you hear the guttural roar of the chainsaw, you best get out of the way. This DOOM favorite delivers an instant kill to any marine – and can quickly slice away at a demon's health.

BFG 9000

Just like in the classic DOOMs, the BFG continues to live up to its name. Its charged projectile will not only obliterate anything in its blast radius, but also dishes out the pain to anyone along the way with tendrils of electrical energy.

Power-Ups

In DOOM, fortune favors the bold. That's true for those seeking power-ups, which are typically located in high-risk (and highly trafficked) areas. DOOM's power-ups are active for a limited period of time, enhancing your marine with unique buffs. As with power weapons, dying with an active power-up will leave it behind for other players to grab.

Invisibility

They'll never see you coming. Just be careful: While you're almost completely transparent (with the slightest distortion indicating your position), the effect is diminished when you fire a weapon or use equipment.

Haste

Why go fast when you can go even faster? Not only are you speedier (and can make longer leaps due to your enhanced momentum), but your rate of fire is also increased and some weapons will charge faster.

Regeneration

Rush into the fray with a bit of extra swagger, thanks to Regeneration. For a limited time, your health and armor will recharge – and even overcharge if you're healthy enough.

Quad Damage

Everything is more powerful when you've got Quad Damage: primary fire, modified fire, even power weapons (if you have one equipped). Lethal equipment gets a boost as well.

Bethesda.net

http://www.allgamesdelta.net/2016/03/doom-demons-power-weapons-power-ups.html

VGames

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500