News:

One Minute Game Review by The Happy Friar: https://ugetube.com/@OneMinteGameReviews
Also on Rumble: https://rumble.com/c/c-1115371

idTech 4 (aka Doom 3 tech) Discord Server! https://discord.gg/9wtCGHa

Main Menu

New Doom (2016) Thread

Started by oneofthe8devilz, June 14, 2015, 11:26:10 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

oneofthe8devilz

#225
My thoughts/review about the New Doom

So I had quite some time to experiment with the game's tech and multiplayer components and came to the following conclusions:

It runs really good and smooth on my antique hardware maxed out at @1080p with 60+FPS (Motorsep, I would suggest to finally invest in a new system to replace the prehistoric thing you call a computer, especially if you would like to be taken serious as an indie FPS game developer ::))

I was never a big fan of arena shooters and the fact that there won't be a stock COOP implementation for the game's single player campaign pretty much killed any further interest for me.

Also when examining the new idtech6 engine I am quite underwhelmed.

Now apparently Bethesda chose to publish the PC version of the Beta with ALL graphical settings being set to "LOW" in the "ADVANCED" tab as some users were able to find out tweaking with the resource files. So that leaves me to perform my judgement based on the state of the game, Bethesda wants us PC users to experience it at.

I remember how they said they would switch from idtech5 to idtech6 to get dynamic lighting back in their games and so I got my hopes up. But I really have a problem with the way shadowing is used in the new Doom. Shadow casting pointlights and projected lights are really sparsely placed/used (if at all) and even then the shadows are extremely blurry/over-filtered and therefore appear pretty lowres, dull and unexciting. And I was still able to spot places where fake shadows (lightmaps) are being used. Within the game, the level geometry-density, the shader-complexity and the texture resolution leave a lot to be desired.

In general it is not the jump in technology I was expecting from a new Doom game, setting new standards in the industry for others to follow.

On the bright side, there are also a few things I would like to mention that I enjoyed: I think as a general PVP multiplayer experience this CAN be fun. The movement is nice and smooth and with the double jump and edge climb/pulling it adds new mobility and verticality to the gameplay. Also they went out of their way on how to draw projectile impact decals on physically based surfaces where the impact decal will inherit the roughness state of whatever surfaces it hits on.

I still have yet to see with what kind of COOP maps the community will be able to come up but seeing the restrictions of the idtech6 engine and its SnapMap editor I have my doubts whether a satisfying COOP experience will be able to be built with that or not.

Personally, in an ironical way, I feel "relieved" to be disappointed by the new Doom, because I had this deep worry in the back of my mind, that if the new Doom would have been a successful accumulation of all my Doom wet dreams, blowing everything else released out of the water, it would have sort of rendered my past years of work as a free-time Doom3 modder pretty much irrelevant.

So in a bittersweet way I am glad that it did not come to that, giving me new motivation for years to come to continue my work with idtech4 projects.   

I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

The Happy Friar


romulus_ut3

The advanced graphics settings were first discovered by fantast1k over at http://cs.rin.ru/ and wccftech stole his work and didn't give him any credit for it.

oneofthe8devilz

Quote from: The Happy Friar on April 02, 2016, 07:05:12 PM
All that non-Doom related stuff has been moved here: http://idtechforums.fuzzylogicinc.com/index.php?topic=401.0

Thank you !

Now has anyone been able to unlock mentioned ADVANCED settings and run this build fully maxed out ?

I am curious how the beta looks at FULL GLORY...
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

romulus_ut3

You'll either need a modified executable, or extract defs and repack them back in with your edited settings.

The Happy Friar

Quote from: romulus_ut3 on April 02, 2016, 07:25:11 PM
The advanced graphics settings were first discovered by fantast1k over at http://cs.rin.ru/ and wccftech stole his work and didn't give him any credit for it.

Searching through the relevant thread is a PITA.  :p  I found the download to unlock advanced options but gave up looking for the tool referenced to.

It's a bit disappointing that for a "beta" they locked the console & advanced options.  If I was asking the public to beta I'd want them to mess with options so I could figure out what does/doesn't work. Would really suck if on release day changing your FOV or graphics setting broke the game.

oneofthe8devilz

Yeah this whole "running the PC beta at low settings" makes little to no sense...
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

VGames

Maybe they don't want to show it off now. Maybe they want it to be at its best with the final product. I wouldn't do that but then again I wouldn't be developing this game with a controller either.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

oneofthe8devilz

I guess we'll have to wait till May 13th to find out :)
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

The Happy Friar

Quote from: VGames on April 03, 2016, 03:50:52 PM
Maybe they don't want to show it off now. Maybe they want it to be at its best with the final product.

I would think that but I have more of a feeling that they just don't want to let people know what it will run on.  Get some free pre-order $$, get some $$ from specials on GPU deals & the like.  :/

A month away & no official specs yet.  Motorsep and I were chatting in Steam a couple days ago and the alpha worked for him but the beta doesn't.  The requirements on the website are the same.  We both fall under the min's.  I run it "fine" and he can't run it at all.  Nothing on the website for forums seems to point to why, just some people can't.

The lack of specs makes me want to not install it on release day so, if I find out it doesn't work, I can get my $$ back.  I'm not interested in having a game in my Steam account I'd need to put another $500 in to my PC to play after I already put $500 in to it last summer.  :/

romulus_ut3

Gimme a few days, and I'll have it unlocked for everyone. :)

The Happy Friar

#236
two features I'd like to see in new doom:
allow custom player models/skins: https://community.bethesda.net/message/22738#22738
Q2 taunts: https://community.bethesda.net/message/22741#22741

edit: I had the chance to play with a smaller # of player (8 I think) and I find it more fun then with full teams.

The Happy Friar

So I uninstalled the beta & get an e-mail today they're re-opening it up in the 15th to anyone.

I don't know if I should be happy or just yell "IT'S NOT A BETA IT'S A DEMO!"  :)

After the beta closed I realized:

       
  • never wanted system specs
  • never wanted console logs
  • never wanted screenshots/videos of issues
I'm not a fan of the way the MP is handled, and just to prove to myself I'm right, last night I play DNF TDM, got my butt handed to me, but didn't feel like I was getting i handed to me because the way the dev's designed my limitations, I felt like I lost because I'm a crappy player.
Doom feels like they're handicapping players so noone's to good & noone's to bad, for a more "fair" match.

motorsep

They need to capture a large audience in order to monetize. Thus, design decisions cater to that modern MP audience. Whether ID made it worse than competition, I don't know. I am (and I am sure many of Doom fans are too) in it for SP, not MP :)

oneofthe8devilz

All I can think about is how someone must feel right now, having pre-ordered Wolfenstein just for the closed Doom beta access and now to find out that there will be a public beta accessible to everyone just 2 weeks later  ;D
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage