Parallax \ POM is not native to the Doom 3 engine. The Wulfen mod adds a modified light interaction shader for it.
You'll need to unpack the wulfen mod to see how the assets were created. As I recall, the height map used to be
packed into the alpha of the normal map.
You'll need to unpack the wulfen mod to see how the assets were created. As I recall, the height map used to be
packed into the alpha of the normal map.