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script/ai_player_pet.script : commandSpawn
<NO FUNCTION>
console : ConsoleFunction_2
<NO FUNCTION>
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: script/ai_player_pet.script(292): Thread 'ConsoleFunction_2': Unknown f
unction 'teleportPet' in 'player'
********************
3>AFEntity.cpp
3>.\d3xp\AFEntity.cpp(3539) : error C2440: 'initializing' : cannot convert from 'int' to 'idStr'
3> Constructor for class 'idStr' is declared 'explicit'
if(requiredWeapons.Length() > 0) {
idStr playerWeap = thePlayer->GetCurrentWeapon();
if(playerWeap.Length() == 0 || requiredWeapons.Find(playerWeap, false) == -1) {
okToGive = false;
}
}
int GetCurrentWeapon( void ) { return currentWeapon; };
idStr GetCurrentWeapon();
4>c:\doom3_sdk\src\d3xp\Entity.h(149) : error C2143: syntax error : missing ';' before '*'
4>c:\doom3_sdk\src\d3xp\Entity.h(149) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
4>c:\doom3_sdk\src\d3xp\Entity.h(149) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
4>c:\doom3_sdk\src\d3xp\Entity.h(149) : warning C4183: 'CommonFireProjectile': missing return type; assumed to be a member function returning 'int'
idProjectile* CommonFireProjectile( const char *projDefName, const idVec3 &firePos, const idVec3 &dir ); // PD3
sys.setcvar( "g_fov", WHATEVERYOUWANTTHISTOBE );