I'd guess they took their New Order code base and updated it.
Likely the same for Evil Within 2?
Likely the same for Evil Within 2?
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Show posts MenuQuote from: VGames on December 13, 2016, 10:02:59 AMAre you a pro-Trumpeter?
What's to laugh at. Raising awareness would be the first step.
Oh wait a minute. Are you an anti-Trumper?
Quote from: bitterman on September 29, 2016, 10:33:22 PMSo if I needed to activate trigger with brush/model (any "non-living" entity) then I shoud bind func_activator to these entities.Right.
...
Right?
Quote from: motorsep on September 13, 2016, 08:25:30 AMExactly.
Folks, do yiu realize you don't have to follow terrain closely?!
And by that I mean you can use regular brushes (bottom is caulk and the rest AASsomething) and crudely block out terrain.
Quote from: bitterman on September 10, 2016, 10:49:57 PMYou're not getting a tutorial from me. Why not jump into the editor, find an example from the Doom3 campaign that works as intended then reverse engineer it, instead of waiting for step by step instructions from those who've done that very step.
Guys, your videos are good, but this is more advertisement than a tutorial on creating terrain. I had a thousand questions, how it is implemented, but who is going to answer them?
Quote from: motorsep on September 08, 2016, 12:26:48 AMShowing a video that has no AAS compiled is useless as an example. Without AAS the AI can't see anything in the environment and won't be able to navigate any obstacles, meaning the AI's simply honing in on the players position blindly.Quote from: bitterman on September 08, 2016, 12:01:54 AM
More info:
http://wiki.thedarkmod.com/index.php?title=Pathfinding
Here is proof it just works (and that map didn't have AAS compiled at all):
https://www.youtube.com/watch?v=d-sSfiB-d1s
Quote from: motorsep on September 07, 2016, 04:24:44 PMSeconded.Quote from: BielBdeLuna on September 07, 2016, 02:55:43 PM
it might not be as trivial or easy as this, specially if the terrain isn't flat which should be the point of making any terrain with a mesh.
It's is as trivial as he described and works out of the box.