Quote from: The Happy Friar on August 13, 2014, 06:22:56 AM
The stock D3 code needs MFC so it can compile the tools. Here's a tutorial on how to do that with the non-pro version of Visual Studio: http://www.moddb.com/company/apgsoftware/tutorials/how-to-compile-doom-3-with-visual-studio-2010
With the latest version of Visual Studio, it's different because MS changed how the newest versions work with the DX SDK, MFC, etc. I forgot if/what I did.
Ha! I saw that tutorial before, and it confused me =S
I got to step four (4. Install the VC and the DXSDK) and I don't know what VC is. I got the DXSDK but there's like two install things, and I get an error (I'll try again).
Quote from: deadite4 on August 13, 2014, 07:34:07 AM
Also, are you just making a mod for Doom 3 or compile the GPL code? If just the SDK for a Doom 3 mod, you can do that with free tools.
Just a Doom 3 gameplay mod. What extras could I do with the GPL code exactly? Would it be more difficult then an SDK mod?