it's on
One Minute Game Review by The Happy Friar: https://ugetube.com/@OneMinteGameReviews
Also on Rumble: https://rumble.com/c/c-1115371
idTech 4 (aka Doom 3 tech) Discord Server! https://discord.gg/9wtCGHa
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Show posts MenuQuote from: motorsep on January 04, 2017, 12:08:43 PMyou must mean DoomRL, and it was not never shut down, only forced to be re-titled.Quote from: vladdrak on January 04, 2017, 11:37:33 AM
yeah, but when craze meets talent and creativity, it's a welcome threesome.
Well, after recent events with Beth when they shut down Doom RPG
Quoteand i suppose this decision of yours has nothing to do with you having been campaigning against idtech4 like crazy since forever, and it's not merely a cheap excuse for you not to finish Phaeton (which i was seriously looking forward to btw).
I am not willing to take risks with legal shit. That's why I am not using Doom 3 engine anymore. There is a lot more little things that Beth can use to prevent Doom 3 engine based game from being released commercially.
Quote from: 0x29a on July 12, 2016, 11:05:08 AM
https://www.youtube.com/watch?v=xa2fA0OCSNw
Interesting video for those not familiar with Blendo.
Quote from: The Happy Friar on July 12, 2016, 06:10:22 PMQuote from: vladdrak on July 12, 2016, 09:21:34 AM
drm is something i've just grown to accept. having my games in one place, stored in cloud easily overweights drm for me anyway.
I like that too. That's why I have GOG. Plus I can play Prison Architect while my kids play Red Faction at the same time.
Quote from: EoceneMiacid on June 01, 2016, 07:54:47 PM
While it's certainly an impressive achievement, I have zero interest in medieval fantasy stuff.
QuoteCopy base/ folder into FolderOfYourChoice/ where you copied StormEngine2.exe previouslywell in my build folder (Release) there's only the executable, so I must've messed up something.
1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
1> Checking Build System
1> CMake does not need to re-run because D:/SANDBOX/DOOM3/StormEngine2-master/build/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because D:/SANDBOX/DOOM3/StormEngine2-master/build/idlib/CMakeFiles/generate.stamp is up-to-date.
2>------ Build started: Project: idlib, Configuration: Release Win32 ------
2> Building Custom Rule D:/SANDBOX/DOOM3/StormEngine2-master/neo/idlib/CMakeLists.txt
2> CMake does not need to re-run because D:\SANDBOX\DOOM3\StormEngine2-master\build\idlib\CMakeFiles\generate.stamp is up-to-date.
2> precompiled.cpp
2>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
2> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC'
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline
2> Base64.cpp
2> BitMsg.cpp
2> Bounds.cpp
2> Box.cpp
2> Frustum.cpp
2> Sphere.cpp
2> CmdArgs.cpp
2> CommandLink.cpp
2> HashIndex.cpp
2> Dict.cpp
2> DrawVert.cpp
2> JointTransform.cpp
2> Surface.cpp
2> Surface_Patch.cpp
2> Surface_Polytope.cpp
2> Surface_SweptSpline.cpp
2> TraceModel.cpp
2> Winding.cpp
2> Winding2D.cpp
2> CRC32.cpp
2> MD4.cpp
2> MD5.cpp
2> Heap.cpp
2> LangDict.cpp
2> Lexer.cpp
2> Lib.cpp
2> MapFile.cpp
2> Angles.cpp
2> Complex.cpp
2> Lcp.cpp
2> Math.cpp
2> Matrix.cpp
2> MatX.cpp
2> Ode.cpp
2> Plane.cpp
2> Pluecker.cpp
2> Polynomial.cpp
2> Quat.cpp
2> Rotation.cpp
2> Simd.cpp
2> Simd_Generic.cpp
2> Simd_SSE.cpp
2>D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\math\Simd_Generic.cpp(47): warning C4005: 'NODEFAULT': macro redefinition
2> d:\sandbox\doom3\stormengine2-master\neo\idlib\sys/sys_types.h(168): note: see previous definition of 'NODEFAULT' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\math\Simd_Generic.cpp)
2> Vector.cpp
2> VecX.cpp
2> ParallelJobList.cpp
2> Parser.cpp
2> RectAllocator.cpp
2> Str.cpp
2> sys_assert.cpp
2> win_thread.cpp
2> Thread.cpp
2> Timer.cpp
2> Token.cpp
2> RenderMatrix.cpp
2> SoftwareCache.cpp
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\geometry\../math/Vector.h(252): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\geometry\RenderMatrix.cpp)
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\geometry\../math/Vector.h(253): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\geometry\RenderMatrix.cpp)
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\geometry\../math/Vector.h(829): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\geometry\RenderMatrix.cpp)
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\geometry\../math/Vector.h(830): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\geometry\RenderMatrix.cpp)
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\geometry\../math/Vector.h(831): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\geometry\RenderMatrix.cpp)
2> idlib.vcxproj -> D:\SANDBOX\DOOM3\StormEngine2-master\build\idlib\Release\idlib.lib
3>------ Build started: Project: StormEngine2, Configuration: Release Win32 ------
3> Building Custom Rule D:/SANDBOX/DOOM3/StormEngine2-master/neo/CMakeLists.txt
3> CMake does not need to re-run because D:\SANDBOX\DOOM3\StormEngine2-master\build\CMakeFiles\generate.stamp is up-to-date.
3> precompiled.cpp
3>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
3> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC'
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline
3> CollisionModel_contacts.cpp
3> CollisionModel_contents.cpp
3> CollisionModel_debug.cpp
3> CollisionModel_files.cpp
3> CollisionModel_load.cpp
3> CollisionModel_rotate.cpp
3> CollisionModel_trace.cpp
3> CollisionModel_translate.cpp
3> CmdSystem.cpp
3> Common.cpp
3> Common_demos.cpp
3> Common_dialog.cpp
3> common_frame.cpp
3> Common_load.cpp
3> Common_localize.cpp
3> Common_menu.cpp
3> Common_network.cpp
3> Common_printf.cpp
3> Compressor.cpp
3> Console.cpp
3> ConsoleHistory.cpp
3> CVarSystem.cpp
3> DebugGraph.cpp
3> DeclAF.cpp
3> DeclEntityDef.cpp
3> DeclFX.cpp
3> DeclManager.cpp
3> DeclParticle.cpp
3> DeclPDA.cpp
3> DeclSkin.cpp
3> DeclTable.cpp
3> DemoFile.cpp
3> EditField.cpp
3> EventLoop.cpp
3> File.cpp
3> FileSystem.cpp
3> File_Manifest.cpp
3> File_Resource.cpp
3> File_SaveGame.cpp
3> KeyInput.cpp
3> PlayerProfile.cpp
3> TokenParser.cpp
3> UsercmdGen.cpp
3> AutoRender.cpp
3> AutoRenderBink.cpp
3> BinaryImage.cpp
3> BoundsTrack.cpp
3> BufferObject.cpp
3> Cinematic.cpp
3> ColorSpace.cpp
3> Font.cpp
3> GLMatrix.cpp
3> GuiModel.cpp
3> ImageManager.cpp
3> Image_files.cpp
3> Image_intrinsic.cpp
3> Image_load.cpp
3> Image_process.cpp
3> Image_program.cpp
3> Interaction.cpp
3> jpeg_memory_src.cpp
3> Material.cpp
3> Model.cpp
3> ModelDecal.cpp
3> ModelManager.cpp
3> ModelOverlay.cpp
3> Model_ase.cpp
3> Model_beam.cpp
3> Model_liquid.cpp
3> Model_lwo.cpp
3> Model_ma.cpp
3> Model_md3.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\Model_lwo.cpp(2866): warning C4018: '>': signed/unsigned mismatch
3> Model_md5.cpp
3> Model_prt.cpp
3> Model_sprite.cpp
3> gl_backend.cpp
3> gl_Framebuffer.cpp
3> gl_GraphicsAPIWrapper.cpp
3> gl_Image.cpp
3> RenderEntity.cpp
3> RenderProgs.cpp
3> RenderProgs_GLSL.cpp
3> RenderSystem.cpp
3> RenderSystem_init.cpp
3> RenderWorld.cpp
3> RenderWorld_defs.cpp
3> RenderWorld_demo.cpp
3> RenderWorld_load.cpp
3> RenderWorld_portals.cpp
3> ResolutionScale.cpp
3> ScreenRect.cpp
3> tr_backend_draw.cpp
3> tr_backend_rendertools.cpp
3> tr_frontend_addlights.cpp
3> tr_frontend_addmodels.cpp
3> tr_frontend_deform.cpp
3> tr_frontend_guisurf.cpp
3> tr_frontend_main.cpp
3> tr_frontend_subview.cpp
3> tr_trace.cpp
3> tr_trisurf.cpp
3> VertexCache.cpp
3> snd_emitter.cpp
3> snd_shader.cpp
3> snd_system.cpp
3> snd_world.cpp
3> SoundVoice.cpp
3> WaveFile.cpp
3> BindWindow.cpp
3> ChoiceWindow.cpp
3> DeviceContext.cpp
3> EditWindow.cpp
3> FieldWindow.cpp
3> GameBearShootWindow.cpp
3> GameBustOutWindow.cpp
3> GameSSDWindow.cpp
3> GuiScript.cpp
3> ListGUI.cpp
3> ListWindow.cpp
3> MarkerWindow.cpp
3> RegExp.cpp
3> RenderWindow.cpp
3> SimpleWindow.cpp
3> SliderWindow.cpp
3> UserInterface.cpp
3> Window.cpp
3> Winvar.cpp
3> SWF_Bitstream.cpp
3> SWF_Dictionary.cpp
3> SWF_Events.cpp
3> SWF_Image.cpp
3> SWF_Load.cpp
3> SWF_Main.cpp
3> SWF_Names.cpp
3> SWF_ParmList.cpp
3> SWF_PlaceObject.cpp
3> SWF_Render.cpp
3> SWF_ScriptFunction.cpp
3> SWF_ScriptObject.cpp
3> SWF_ScriptVar.cpp
3> SWF_ShapeParser.cpp
3> SWF_Shapes.cpp
3> SWF_Sounds.cpp
3> SWF_SpriteInstance.cpp
3> SWF_Sprites.cpp
3> SWF_Text.cpp
3> SWF_TextInstance.cpp
3> SWF_Zlib.cpp
3> localuser.cpp
3> session_local.cpp
3> signin.cpp
3> socket_net.cpp
3> AASBuild.cpp
3> AASBuild_file.cpp
3> AASBuild_gravity.cpp
3> AASBuild_ledge.cpp
3> AASBuild_merge.cpp
3> AASCluster.cpp
3> AASFile.cpp
3> AASFileManager.cpp
3> AASFile_optimize.cpp
3> AASFile_sample.cpp
3> AASReach.cpp
3> Brush.cpp
3> BrushBSP.cpp
3> dmap.cpp
3> facebsp.cpp
3> gldraw.cpp
3> leakfile.cpp
3> map.cpp
3> optimize.cpp
3> output.cpp
3> portals.cpp
3> shadowopt3.cpp
3> tritjunction.cpp
3> tritools.cpp
3> ubrush.cpp
3> usurface.cpp
3> DmapDrawVert.cpp
3> DmapMapFile.cpp
3> DmapSimd.cpp
3> DmapSimd_Generic.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\compilers\dmap\idLibDmap\DmapSimd_Generic.cpp(49): warning C4005: 'NODEFAULT': macro redefinition
3> d:\sandbox\doom3\stormengine2-master\neo\idlib\sys/sys_types.h(168): note: see previous definition of 'NODEFAULT' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\compilers\dmap\idLibDmap\DmapSimd_Generic.cpp)
3> DmapSurface.cpp
3> DmapSurface_Patch.cpp
3> DmapInteraction.cpp
3> DmapModel.cpp
3> DmapModelDecal.cpp
3> DmapModelManager.cpp
3> DmapModelOverlay.cpp
3> DmapModel_Beam.cpp
3> DmapModel_liquid.cpp
3> DmapModel_md3.cpp
3> DmapModel_md5.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\compilers\dmap\renderer\DmapModel_md5.cpp(953): warning C4101: 'i': unreferenced local variable
3> DmapModel_prt.cpp
3> DmapModel_sprite.cpp
3> DmapRenderEntity.cpp
3> DmapRenderSystem.cpp
3> DmapRenderSystem_init.cpp
3> DmapRenderWorld.cpp
3> DmapRenderWorld_demo.cpp
3> DmapRenderWorld_load.cpp
3> DmapRenderWorld_portals.cpp
3> DmapVertexCache.cpp
3> Dmap_tr_guisurf.cpp
3> Dmap_tr_light.cpp
3> Dmap_tr_lightrun.cpp
3> Dmap_tr_main.cpp
3> Dmap_tr_polytope.cpp
3> Dmap_tr_stencilshadow.cpp
3> Dmap_tr_trace.cpp
3> Dmap_tr_trisurf.cpp
3> Dmap_tr_turboshadow.cpp
3> Actor.cpp
3> Actor_Events.cpp
3> AF.cpp
3> AFEntity.cpp
3> AimAssist.cpp
3> BrittleFracture.cpp
3> Camera.cpp
3> Entity.cpp
3> EntityUtils.cpp
3> AnimatedEntity.cpp
3> Fx.cpp
3> GameEdit.cpp
3> Game_local.cpp
3> Game_network.cpp
3> Grabber.cpp
3> IK.cpp
3> Item.cpp
3> Inventory.cpp
3> Leaderboards.cpp
3> Light.cpp
3> Misc.cpp
3> Moveable.cpp
3> Mover.cpp
3> MultiplayerGame.cpp
3> Player.cpp
3> PlayerIcon.cpp
3> PlayerView.cpp
3> Projectile.cpp
3> Pvs.cpp
3> SecurityCamera.cpp
3> SmokeParticles.cpp
3> Sound.cpp
3> Target.cpp
3> Trigger.cpp
3> Weapon.cpp
3> WorldSpawn.cpp
3> AAS.cpp
3> AAS_debug.cpp
3> AAS_pathing.cpp
3> AAS_routing.cpp
3> AI.cpp
3> AI_events.cpp
3> AI_pathing.cpp
3> AI_Vagary.cpp
3> Anim.cpp
3> Anim_Blend.cpp
3> Anim_Testmodel.cpp
3> Class.cpp
3> Event.cpp
3> SysCmds.cpp
3> SysCvar.cpp
3> MenuHandler.cpp
3> MenuHandler_Cinematic.cpp
3> MenuHandler_HUD.cpp
3> MenuHandler_PDA.cpp
3> MenuHandler_Scoreboard.cpp
3> MenuHandler_Shell.cpp
3> MenuScreen.cpp
3> MenuScreen_Cinematic.cpp
3> MenuScreen_HUD.cpp
3> MenuScreen_PDA_Inventory.cpp
3> MenuScreen_PDA_UserData.cpp
3> MenuScreen_PDA_UserEmails.cpp
3> MenuScreen_PDA_VideoDisks.cpp
3> MenuScreen_Scoreboard.cpp
3> MenuScreen_Shell_Bindings.cpp
3> MenuScreen_Shell_Browser.cpp
3> MenuScreen_Shell_ControllerLayout.cpp
3> MenuScreen_Shell_Controls.cpp
3> MenuScreen_Shell_Credits.cpp
3> MenuScreen_Shell_Dev.cpp
3> MenuScreen_Shell_Difficulty.cpp
3> MenuScreen_Shell_GameLobby.cpp
3> MenuScreen_Shell_GameOptions.cpp
3> MenuScreen_Shell_Gamepad.cpp
3> MenuScreen_Shell_Leaderboards.cpp
3> MenuScreen_Shell_Load.cpp
3> MenuScreen_Shell_MatchSettings.cpp
3> MenuScreen_Shell_ModeSelect.cpp
3> MenuScreen_Shell_NewGame.cpp
3> MenuScreen_Shell_PartyLobby.cpp
3> MenuScreen_Shell_Pause.cpp
3> MenuScreen_Shell_Playstation.cpp
3> MenuScreen_Shell_PressStart.cpp
3> MenuScreen_Shell_Resolution.cpp
3> MenuScreen_Shell_Root.cpp
3> MenuScreen_Shell_Save.cpp
3> MenuScreen_Shell_Settings.cpp
3> MenuScreen_Shell_Singleplayer.cpp
3> MenuScreen_Shell_Stereoscopics.cpp
3> MenuScreen_Shell_SystemOptions.cpp
3> MenuWidget.cpp
3> MenuWidget_Button.cpp
3> MenuWidget_Carousel.cpp
3> MenuWidget_CommandBar.cpp
3> MenuWidget_DynamicList.cpp
3> MenuWidget_Help.cpp
3> MenuWidget_InfoBox.cpp
3> MenuWidget_ItemAssignment.cpp
3> MenuWidget_List.cpp
3> MenuWidget_LobbyList.cpp
3> MenuWidget_MenuBar.cpp
3> MenuWidget_NavBar.cpp
3> MenuWidget_NavButton.cpp
3> MenuWidget_PDA_AudioFiles.cpp
3> MenuWidget_PDA_EmailInbox.cpp
3> MenuWidget_PDA_Objective.cpp
3> MenuWidget_PDA_UserData.cpp
3> MenuWidget_PDA_VideoInfo.cpp
3> MenuWidget_Scrollbar.cpp
3> MenuWidget_Shell_SaveInfo.cpp
3> Clip.cpp
3> Force.cpp
3> Force_Constant.cpp
3> Force_Drag.cpp
3> Force_Field.cpp
3> Force_Grab.cpp
3> Force_Spring.cpp
3> Physics.cpp
3> Physics_Actor.cpp
3> Physics_AF.cpp
3> Physics_Base.cpp
3> Physics_Monster.cpp
3> Physics_Parametric.cpp
3> Physics_Player.cpp
3> Physics_RigidBody.cpp
3> Physics_Static.cpp
3> Physics_StaticMulti.cpp
3> Push.cpp
3> Script_Compiler.cpp
3> Script_Interpreter.cpp
3> Script_Program.cpp
3> Script_Thread.cpp
3> AL_SoundHardware.cpp
3> AL_SoundSample.cpp
3> AL_SoundVoice.cpp
3> CDIB.cpp
3> CPathTreeCtrl.cpp
3> CSyntaxRichEditCtrl.cpp
3> DialogColorPicker.cpp
3> DialogGoToLine.cpp
3> DialogName.cpp
3> StdAfx.cpp
3> VectorCtl.cpp
3> AlphaPopup.cpp
3> ColorButton.cpp
3> MaskEdit.cpp
3> OpenFileDialog.cpp
3> PropertyGrid.cpp
3> RegistryOptions.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\common\PropertyGrid.cpp(549): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3> RollupPanel.cpp
3> SpinButton.cpp
3> PropTree.cpp
3> PropTreeInfo.cpp
3> PropTreeItem.cpp
3> PropTreeItemButton.cpp
3> PropTreeItemCheck.cpp
3> PropTreeItemColor.cpp
3> PropTreeItemCombo.cpp
3> PropTreeItemEdit.cpp
3> PropTreeItemEditButton.cpp
3> PropTreeItemFileEdit.cpp
3> PropTreeItemStatic.cpp
3> PropTreeList.cpp
3> PropTreeView.cpp
3> DialogAF.cpp
3> DialogAFBody.cpp
3> DialogAFConstraint.cpp
3> DialogAFConstraintBallAndSocket.cpp
3> DialogAFConstraintFixed.cpp
3> DialogAFConstraintHinge.cpp
3> DialogAFConstraintSlider.cpp
3> DialogAFConstraintSpring.cpp
3> DialogAFConstraintUniversal.cpp
3> DialogAFName.cpp
3> DialogAFProperties.cpp
3> DialogAFView.cpp
3> debugger.cpp
3> DebuggerApp.cpp
3> DebuggerBreakpoint.cpp
3> DebuggerClient.cpp
3> DebuggerFindDlg.cpp
3> DebuggerQuickWatchDlg.cpp
3> DebuggerScript.cpp
3> DebuggerServer.cpp
3> DebuggerWindow.cpp
3> DialogDeclBrowser.cpp
3> DialogDeclEditor.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\debugger\DebuggerWindow.cpp(1909): warning C4838: conversion from 'int' to 'DWORD_PTR' requires a narrowing conversion
3> DialogDeclNew.cpp
3> GEApp.cpp
3> GECheckInDlg.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEApp.cpp(680): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEApp.cpp(683): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEApp.cpp(1385): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEApp.cpp(1424): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3> GEDeleteModifier.cpp
3> GEHideModifier.cpp
3> GEInsertModifier.cpp
3> GEItemPropsDlg.cpp
3> GEItemScriptsDlg.cpp
3> GEKeyValueModifier.cpp
3> GEModifier.cpp
3> GEModifierGroup.cpp
3> GEModifierStack.cpp
3> GEMoveModifier.cpp
3> GENavigator.cpp
3> GEOptions.cpp
3> GEOptionsDlg.cpp
3> GEProperties.cpp
3> GEPropertyPage.cpp
3> GESelectionMgr.cpp
3> GESizeModifier.cpp
3> GEStateModifier.cpp
3> GEStatusBar.cpp
3> GETransformer.cpp
3> GEViewer.cpp
3> GEWindowWrapper.cpp
3> GEWorkspace.cpp
3> GEWorkspaceFile.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(586): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(590): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(595): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(600): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(605): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(610): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(633): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3> GEZOrderModifier.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspaceFile.cpp(50): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspaceFile.cpp(66): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspaceFile.cpp(79): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspaceFile.cpp(90): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3> guied.cpp
3> ConsoleView.cpp
3> FindDialog.cpp
3> MaterialDef.cpp
3> MaterialDoc.cpp
3> MaterialDocManager.cpp
3> MaterialEditor.cpp
3> MaterialEditView.cpp
3> MaterialModifier.cpp
3> MaterialPreviewPropView.cpp
3> MaterialPreviewView.cpp
3> MaterialPropTreeView.cpp
3> MaterialTreeView.cpp
3> MaterialView.cpp
3> MEMainFrame.cpp
3> MEOptions.cpp
3> StageView.cpp
3> ToggleListView.cpp
3> DialogParticleEditor.cpp
3> DialogPDAEditor.cpp
3> autocaulk.cpp
3> CameraTargetDlg.cpp
3> CamWnd.cpp
3> CapDialog.cpp
3> cmdlib.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\tools\radiant\CapDialog.h(46): warning C4091: 'static ': ignored on left of '' when no variable is declared (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\radiant\CapDialog.cpp)
3> CommandsDlg.cpp
3> CommentsDlg.cpp
3> ConsoleDlg.cpp
3> CSG.CPP
3> CurveDlg.cpp
3> DialogInfo.cpp
3> DialogTextures.cpp
3> DialogThick.cpp
3> DlgCamera.cpp
3> DlgEvent.cpp
3> DRAG.CPP
3> ECLASS.CPP
3> EditorBrush.cpp
3> EditorBrushPrimit.cpp
3> EditorEntity.cpp
3> EditorMap.cpp
3> EditViewDlg.cpp
3> EntityDlg.cpp
3> EntityListDlg.cpp
3> EntKeyFindReplace.cpp
3> FindTextureDlg.cpp
3> GetString.cpp
3> GLWidget.cpp
3> InspectorDialog.cpp
3> LightDlg.cpp
3> MainFrm.cpp
3> MapInfo.cpp
3> MediaPreviewDlg.cpp
3> MRU.CPP
3> NewProjDlg.cpp
3> NewTexWnd.cpp
3> PARSE.CPP
3> PatchDensityDlg.cpp
3> PatchDialog.cpp
3> PMESH.CPP
3> PointFile.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\tools\radiant\CapDialog.h(46): warning C4091: 'static ': ignored on left of '' when no variable is declared (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\radiant\PMESH.CPP)
3> PrefsDlg.cpp
3> PreviewDlg.cpp
3> PropertyList.cpp
3> QE3.CPP
3> Radiant.cpp
3> RotateDlg.cpp
3> ScaleDialog.cpp
3> SELECT.CPP
3> splines.cpp
3> SurfaceDlg.cpp
3> TabsDlg.cpp
3> TearoffContainerWindow.cpp
3> TextureBar.cpp
3> Undo.cpp
3> VERTSEL.CPP
3> WaitDlg.cpp
3> WaveOpen.cpp
3> WIN_DLG.CPP
3> WIN_QE3.CPP
3> XYWnd.cpp
3> Z.CPP
3> ZClip.cpp
3> ZWnd.cpp
3> DialogScriptEditor.cpp
3> DialogSound.cpp
3> DialogSoundGroup.cpp
3> LightweightCompression.cpp
3> PacketProcessor.cpp
3> Snapshot.cpp
3> SnapshotProcessor.cpp
3> Snapshot_Jobs.cpp
3> sys_achievements.cpp
3> sys_dedicated_server_search.cpp
3> sys_lobby.cpp
3> sys_lobby_backend_direct.cpp
3> sys_lobby_migrate.cpp
3> sys_lobby_snapshot.cpp
3> sys_lobby_users.cpp
3> sys_local.cpp
3> sys_localuser.cpp
3> sys_profile.cpp
3> sys_savegame.cpp
3> sys_session_callbacks.cpp
3> sys_session_local.cpp
3> sys_session_savegames.cpp
3> sys_signin.cpp
3> sys_voicechat.cpp
3> win_glimp.cpp
3> win_input.cpp
3> win_main.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\sys\win32\win_input.cpp(1223): warning C4838: conversion from 'char' to 'const unsigned char' requires a narrowing conversion
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\sys\win32\win_input.cpp(1261): warning C4838: conversion from 'char' to 'const unsigned char' requires a narrowing conversion
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\sys\win32\win_input.cpp(1301): warning C4838: conversion from 'char' to 'const unsigned char' requires a narrowing conversion
3> win_qgl.cpp
3> win_shared.cpp
3> win_snd.cpp
3> win_syscon.cpp
3> win_taskkeyhook.cpp
3> win_wndproc.cpp
3> win_cpu.cpp
3> Zip.cpp
3> DXTDecoder.cpp
3> DXTEncoder.cpp
3> DXTEncoder_SSE2.cpp
3> DynamicShadowVolume.cpp
3>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC. (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC. (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC. (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Vector.h(252): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Vector.h(253): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Vector.h(829): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Vector.h(830): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Vector.h(831): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Quat.h(320): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Quat.h(461): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3> PreLightShadowVolume.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Vector.h(252): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Vector.h(253): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Vector.h(829): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Vector.h(830): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Vector.h(831): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Quat.h(320): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Quat.h(461): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3> ShadowShared.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Vector.h(252): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Vector.h(253): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Vector.h(829): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Vector.h(830): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Vector.h(831): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Quat.h(320): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Quat.h(461): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3> StaticShadowVolume.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Vector.h(252): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Vector.h(253): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Vector.h(829): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Vector.h(830): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Vector.h(831): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Quat.h(320): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Quat.h(461): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3> RenderLog.cpp
3>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC. (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3> jcapimin.cpp
3> jcapistd.cpp
3> jccoefct.cpp
3> jccolor.cpp
3> jcdctmgr.cpp
3> jchuff.cpp
3> jcinit.cpp
3> jcmainct.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3> jcmarker.cpp
3> jcmaster.cpp
3> jcomapi.cpp
3> jcparam.cpp
3> jcphuff.cpp
3> jcprepct.cpp
3> jcsample.cpp
3> jctrans.cpp
3> jdapimin.cpp
3> jdapistd.cpp
3> jdatadst.cpp
3> jdatasrc.cpp
3> jdcoefct.cpp
3> jdcolor.cpp
3> jddctmgr.cpp
3> jdhuff.cpp
3> jdinput.cpp
3> jdmainct.cpp
3> jdmarker.cpp
3> jdmaster.cpp
3> jdmerge.cpp
3> jdphuff.cpp
3> jdpostct.cpp
3> jdsample.cpp
3> jdtrans.cpp
3> jerror.cpp
3> jfdctflt.cpp
3> jfdctfst.cpp
3> jfdctint.cpp
3> jidctflt.cpp
3> jidctfst.cpp
3> jidctint.cpp
3> jidctred.cpp
3> jmemmgr.cpp
3> jmemnobs.cpp
3> jquant1.cpp
3> jquant2.cpp
3> jutils.cpp
3> pngread.c
3> pngwtran.c
3> png.c
3> pngwio.c
3> pngset.c
3> pngtrans.c
3> pngrtran.c
3> example.c
3> pngerror.c
3> pngget.c
3> pngrio.c
3> pngwrite.c
3> pngwutil.c
3> pngpread.c
3> pngmem.c
3> pngrutil.c
3> arm_init.c
3> filter_neon_intrinsics.c
3> adler32.c
3> compress.c
3> crc32.c
3> deflate.c
3> gzclose.c
3> gzlib.c
3> gzread.c
3> gzwrite.c
3> infback.c
3> inffast.c
3> inflate.c
3> inftrees.c
3> trees.c
3> uncompr.c
3> zutil.c
3> ioapi.c
3> unzip.c
3> zip.c
3> achievements.cpp
3> savegame.cpp
3> Achievements.cpp
3> precompiled.cpp
3> SaveGame.cpp
3> StormEngine2.vcxproj -> D:\SANDBOX\DOOM3\StormEngine2-master\build\Release\StormEngine2.exe
4>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
4> Building Custom Rule D:/SANDBOX/DOOM3/StormEngine2-master/neo/CMakeLists.txt
4> CMake does not need to re-run because D:\SANDBOX\DOOM3\StormEngine2-master\build\CMakeFiles\generate.stamp is up-to-date.
5>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
5>Project not selected to build for this solution configuration
========== Build: 4 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========
Quoteand Doom 3 will be an awesome, open, and fully free gaming experience (provided you have the content).the funny thing is that as far as 3d-rendition + speed + modularity + portability + foss go, doom3 is already/still the best. it's a goldmine actually.