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Messages - vladdrak

#46
thanks for yr reply! i tried what you said, but it gave me the same effect, alas.
#47
i was following a tutorial on how to export static meshes from 3dsmax to doom3. everything seems to work ok, except that neither in the editor (darkradiant) nor in the game the texture assigned to the mesh won't get applied and i'm not quite sure why, i'm really new to this, must be some really noobish stuff, but hey :> any help would be appreciated, thanks.

custom.mtr

textures/custom/trep1a
{
    qer_editorimage textures/custom/trep1a_ed.tga

    diffusemap textures/custom/trep1a_d.tga
}


thing.ASE

*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version  2,00 - Thu Sep 11 00:19:52 2014"
*SCENE {
*SCENE_FILENAME ""
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "01 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "\\Purgatory\Purgatory\Doom\base\textures\custom\trep1a.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
...
...






#48
id Tech 4 Engine Coding / Re: dhewm3
September 07, 2014, 11:01:07 AM
ok so with VS10 the build fails

CMakeError.log

Determining if the C compiler works failed with the following output:
Change Dir: D:/DOWNLOADz/dhewm3-master/build/CMakeFiles/CMakeTmp

Run Build Command:"C:/Windows/Microsoft.NET/Framework/v4.0.30319/MSBuild.exe" "cmTryCompileExec147373638.vcxproj" "/p:Configuration=Debug" "/p:VisualStudioVersion=10.0"
Microsoft (R) Build Engine version 4.0.30319.18408

[Microsoft .NET Framework, version 4.0.30319.18444]

Copyright (C) Microsoft Corporation. All rights reserved.



Build started 2014.09.07. 16:49:33.

Project "D:\DOWNLOADz\dhewm3-master\build\CMakeFiles\CMakeTmp\cmTryCompileExec147373638.vcxproj" on node 1 (default targets).

PrepareForBuild:

  Creating directory "cmTryCompileExec147373638.dir\Debug\".

  Creating directory "D:\DOWNLOADz\dhewm3-master\build\CMakeFiles\CMakeTmp\Debug\".

InitializeBuildStatus:

  Creating "cmTryCompileExec147373638.dir\Debug\cmTryCompileExec147373638.unsuccessfulbuild" because "AlwaysCreate" was specified.

ClCompile:

  C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"cmTryCompileExec147373638.dir\Debug\\" /Fd"cmTryCompileExec147373638.dir\Debug\vc100.pdb" /Gd /TC /analyze- /errorReport:queue testCCompiler.c

  Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 16.00.30319.01 for 80x86

  Copyright (C) Microsoft Corporation.  All rights reserved.

 

  cl /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"cmTryCompileExec147373638.dir\Debug\\" /Fd"cmTryCompileExec147373638.dir\Debug\vc100.pdb" /Gd /TC /analyze- /errorReport:queue testCCompiler.c

  testCCompiler.c

 

ManifestResourceCompile:

  C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /nologo /fo"cmTryCompileExec147373638.dir\Debug\cmTryCompileExec147373638.exe.embed.manifest.res" cmTryCompileExec147373638.dir\Debug\cmTryCompileExec147373638_manifest.rc

Link:

  C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:QUEUE /OUT:"D:\DOWNLOADz\dhewm3-master\build\CMakeFiles\CMakeTmp\Debug\cmTryCompileExec147373638.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib /MANIFEST /ManifestFile:"cmTryCompileExec147373638.dir\Debug\cmTryCompileExec147373638.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"D:/DOWNLOADz/dhewm3-master/build/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec147373638.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:/DOWNLOADz/dhewm3-master/build/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec147373638.lib" /MACHINE:X86 cmTryCompileExec147373638.dir\Debug\cmTryCompileExec147373638.exe.embed.manifest.res

  cmTryCompileExec147373638.dir\Debug\testCCompiler.obj  /machine:X86 /debug

LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt [D:\DOWNLOADz\dhewm3-master\build\CMakeFiles\CMakeTmp\cmTryCompileExec147373638.vcxproj]

Done Building Project "D:\DOWNLOADz\dhewm3-master\build\CMakeFiles\CMakeTmp\cmTryCompileExec147373638.vcxproj" (default targets) -- FAILED.



Build FAILED.



"D:\DOWNLOADz\dhewm3-master\build\CMakeFiles\CMakeTmp\cmTryCompileExec147373638.vcxproj" (default target) (1) ->

(Link target) ->

  LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt [D:\DOWNLOADz\dhewm3-master\build\CMakeFiles\CMakeTmp\cmTryCompileExec147373638.vcxproj]



    0 Warning(s)

    1 Error(s)



Time Elapsed 00:00:01.99


now with MinGW Makefiles it builds and it results in the following, but now i don't know how i should proceed.





i used the provided win libs in both methods.

thank you for yr suggestion on RBDOOM btw, i already tried it and would like to go along with it, but having major framerate drops.
#49
id Tech 4 Level Editing / Re: DOOMEdit Ultimate Tutorial
September 06, 2014, 08:40:08 PM
took a look into it. me like, tx
#50
id Tech 4 Engine Coding / [SOLVED] dhewm3
September 06, 2014, 08:37:02 PM
hi there
i wonder if anyone had success compiling dhewm3 on win7 (x64) and mind issuing a detailed walkthrough here.
tx in advance