Did anyone else get a chance to play the Alpha?
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Show posts MenuQuote from: VGames on September 25, 2015, 11:53:31 AMProbably most.
So what wouldnt be compatible graphics wise?
Quote from: VGames on September 24, 2015, 03:45:55 PMAbsolutely not.
So if u take the gamex86.dll file and drop it into Sikkmod 1.2 everything will work fine? Except maybe some of the options in the sikkmod menu?

Quote from: motorsep on September 22, 2015, 11:23:59 AMAlthough by all means, good luck! Maybe when you finish it and make it rock stable, Unreal Engine 5 will become stable tooOr, perhaps when you release your BFG based game with it's super stable, silky smooth source code.

Quote from: VGames on September 09, 2015, 10:00:15 PMMay have hit #2 at it's peak on launch
Mine included... cough... shameless promotion... it's usually always in the top 3 most popular mods... cough... its got over 500 watchers... its been ranked as high as 13...


Quote from: motorsep on September 04, 2015, 04:56:00 PMI also think that no one will be porting your code to their own code base as it a way too much work. People would just build upon MCS, which isn't a bad thing for your project's longevity.Or, they might cherry pick pieces of the source they like and incorporate it into their own GPL project.
Quote from: motorsep on September 04, 2015, 11:35:15 AMAs you will be, should you ever release your game.Quote from: oneofthe8devilz on September 04, 2015, 11:31:25 AM
If the campaign is successful, the entire sourcecode including custom MCS Client and Dedicated Server binaries will be released to the public.
Once you release binaries of your mod, you will be legally bound to release source code.
As a matter of fact, anyone who already got binaries of MCS (all the testers) have legal right to receive source code.