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Compile RBDoom 3 BFG on Windows XP

Started by Ultrafart, June 29, 2015, 08:32:48 PM

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VGames

Wow. Sometimes I just don't understand the trouble people take on intentionally. Good job man.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

caedes

Quote from: Ultrafart on October 17, 2015, 03:23:45 PM
The problem is with the omission of S3TC support in the Mesa OPENGL32.DLL.

I think mesa has optional s3tc support if you recompile it with some flags.

and there's also https://github.com/divVerent/s2tc (often called libtxc-dxtn-s2tc or similar on Linux) which provides something like S3TC support without violating the patents

Ultrafart

Quote from: caedes on October 17, 2015, 09:06:33 PM
Quote from: Ultrafart on October 17, 2015, 03:23:45 PM
The problem is with the omission of S3TC support in the Mesa OPENGL32.DLL.

I think mesa has optional s3tc support if you recompile it with some flags.

and there's also https://github.com/divVerent/s2tc (often called libtxc-dxtn-s2tc or similar on Linux) which provides something like S3TC support without violating the patents

Indeed.    The S2TC option may well be the solution to running Doom / RBDoom 3 BFG with OpenGL32.dll (if I can ever get off my hairy butt and get compiling).

revelator

also mesa is a software renderer so even if you got it running it would be at an unplayable 1-2fps :S
The best recourse would be to recompile the engine and libs with XP as a target.