Fantastic work trebor, i just want to ask one thing, how can i tweak the ambient light? I just think the game became to bright now, yes finally seeing detail on the shadows is very nice and have the normal maps also work on them is fantastic, but totally removing the darkness that Doom3 add is just not good to me, the game imo loses the sense of dread and becomes just a game of shooting monsters in lite corridors, because of this the lower amount of enemies encounters really become aparente now.
I also seem to have some banding problems in some lite surfaces.
My GPU - AMD R9 270X using the new 15.11 drivers
BTW didn't vanilla idtech 4 removed polys in shadow? afaik because they were pitch black anyway. If now this is not true anymore that means the game lost one of its performance optimization tricks? And so we should expect worse performance?
edit - I should learn to read i didn't realized you literally used the r_forceAmbient cmd, saw it on the console, it was at 0.2 i brought it down to 0.05, bang the better of both worlds, darker shadows but still able to see detail on them.