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Started by MadDecoder, May 11, 2018, 11:17:55 AM
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Quote from: EmoLevelDesigner on May 19, 2018, 02:39:49 AMI'm very happy to see ability to launch TNT Evilution, Plutonia Experiment and Master Level right from the main menu. Classic flashlight and launching custom maps from separate folders are also welcome assitions.Bug that makes No Rest For the Living play incorrect music is not fixed (https://doomwiki.org/wiki/No_Rest_for_the_Living)Classic Doom mod support seem to be broken to me. I tried to launch FATE02.WAD for Doom2 using launcher and .bat file with -file fate02.wad command-line parameter, and every time I went to map2 it was second level from regular doom2, not fate02.I extracted all wads to base/wads folder. TNT and Plutonia work, but for Master Levels it says that it can't find expansion.pk4toBFG program is disappointing. I thought it's a .resource file generator, and it turned out to be just a .zip extractor.Looks like this version of the game has improved stability: earthquake scene from first level of Hallowed Mod doesn't crash the game like in RBDoom3BFG. The level still doesn't work correctly though due to disappearing parts of the geometry in that scene and lack of ability to call a script through worldspawn.
Quote from: EmoLevelDesigner on May 19, 2018, 04:35:59 AMHopefully No Rest For the Living will be fixed in the next update.I managed to launch fate02.wad. Turned out, "Mods for expansion" list should have been used in the launcher, not "file" command-line parameter.Managed to launch master levels too. Game would agree to launch them if the wads/master folder contains only these 20 wads and nothing else. The flaw here is that it says "couldn't find expansion", instead of "no wads/master folder detected" or "contents of folder are X, expected Y". It just launched the first level for me. Seems like functionality of launcher and readme files viewer that comes with original master levels is not reimplemented yet.I personally would prefer to have BFG mods distributed as .resources files because it would look neater than many folders with files in them, and also similar to how mods for original Doom3, Quake4 and Prey2006 work, but maybe that's just me.
Quote from: EmoLevelDesigner on May 19, 2018, 02:39:49 AMBug that makes No Rest For the Living play incorrect music is not fixed (https://doomwiki.org/wiki/No_Rest_for_the_Living)