Recent Posts

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id Tech 4 Textures / Re: Eyeball deform
« Last post by bitterman on September 21, 2017, 12:35:36 PM »
Well looks like 'deform eyeball' just scrolls texture to realize 'track to' effect (eyeball moving) when NPC looking at something.
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id Tech 4 Textures / Eyeball deform
« Last post by bitterman on September 20, 2017, 08:34:27 PM »
I can't find any detailed info about this type of deform.

As I suspect it is a plane with two separated tris. It must be placed in front of other plane wich eyeball's image. If it placed right then first plane will deform texcoords of second plane with image (make it more convex perhaps).

Am I right? Thanks.
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id Tech 4 Needs Help / Re: removing doom3 errors....
« Last post by grml4d on September 19, 2017, 02:40:07 PM »
the number of errors is getting low...now a lot of maps are error-free  :)) ...  that is a very interesting process because maps get better in design and with aliens ..  :-* O0
the errors should kill some scripts and then should introduce error in the compiled mad ..  :'(
by now nearly all errors are about models...is there anyone with skills ?  :-X
after that being done , i think of posting files for a beta..that should motivate to get in & work ;']
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id Tech 4 Textures / Re: BIMAGE Format
« Last post by Snehk on September 19, 2017, 06:50:39 AM »
BFG engine binarizes most assets for faster reading automatically. Guess that they added their textures to mod, ran it to get .bimage and shipped them with mods. I have no idea how to reverse the binarizing process to get back .tga files. One could try porting the code responsible for reading them.
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id Tech 4 Textures / BIMAGE Format
« Last post by spamclark15 on September 19, 2017, 06:11:12 AM »
I see a lot of mods that make use of DOOM 3 BFG, which uses the BIMAGE graphics format. I'm curious if this means that the format was figured out at some point? There are some textures in D3BFG that are used in the "lost mission" that don't exist in vanilla DOOM 3 or ROE that I would like to get ahold of if possible.
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id Tech 4 Textures / Re: Night/thermal vision technique
« Last post by The Happy Friar on September 18, 2017, 10:05:34 PM »
Yes, my mistake.  Got confused there even with the moddb profile staring my in the face.  :)
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id Tech 4 Textures / Re: Night/thermal vision technique
« Last post by oneofthe8devilz on September 18, 2017, 03:35:10 PM »
Oneofthe8devils did that in his Predator mod I believe.
http://www.moddb.com/mods/blade-yautja
Worth checking out.

You mean Bladeghost... I wasn't involved in any of his mods.
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 900 Tracks
« Last post by Eric Matyas on September 18, 2017, 01:30:38 PM »
Hi everyone,

Here are this week's new free tracks:

On the Positive/Upbeat page we have:
"Boardwalk Arcade" (Looping)
http://soundimage.org/positive-upbeat/

On the Sci-Fi 6 page we have:
"Dark Future Theme" (Looping)
"Dark Future Factory" (Looping)
http://soundimage.org/sci-fi-6/

On the Funny 4 Page:
"Whimsical Game World" (Looping)
"Insert Pepto" (Looping)
http://soundimage.org/funny-4/

And on the Puzzle Music 2 page:
"Robot's Cube" (Looping)
"Thought Puzzler" (Looping)
http://soundimage.org/puzzle-music-2/

Have a great week!  :-)
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Id tech 5 Discussion / Re: Id tech 5 vs cryengine 3?
« Last post by motorsep on September 17, 2017, 07:05:33 PM »
UE4 is a better engine
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Id tech 5 Discussion / Id tech 5 vs cryengine 3?
« Last post by mahabub77 on September 17, 2017, 06:47:14 AM »
CryEngine 3 is also using mega texture technology developed by John Carmack. which do you think will be a better engine?
1500 dollar laptop
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