Hey guys, just thought I'd pop in with a little mod I'm working on for RBDoom3, mainly fixing up some of the VR leftovers.
I have yet seen an actual working port to SteamVR/OpenVR just yet so I have done just that, started from scratch using Robert's base class he put up in a separate branch years ago.
It's not quite complete, but it's functional. Works with my old DK2. I'm interested in getting the bugs worked out so maybe I can do a pull request someday soon.
For now its Windows-only.
Probably vomit inducing, but I'm not 100% sure I have the FOV or Projection matrix correct.
Source here: https://github.com/raynorpat/RBDOOM-3-BFG/tree/new_vr
Bins here: https://dl.dropboxusercontent.com/u/3919644/rbdoom3-vr.zip
I have yet seen an actual working port to SteamVR/OpenVR just yet so I have done just that, started from scratch using Robert's base class he put up in a separate branch years ago.
It's not quite complete, but it's functional. Works with my old DK2. I'm interested in getting the bugs worked out so maybe I can do a pull request someday soon.
For now its Windows-only.
Probably vomit inducing, but I'm not 100% sure I have the FOV or Projection matrix correct.
Source here: https://github.com/raynorpat/RBDOOM-3-BFG/tree/new_vr
Bins here: https://dl.dropboxusercontent.com/u/3919644/rbdoom3-vr.zip