Quote from: Snehk on August 21, 2017, 05:12:47 AM
I guess that you can get those ideas done in any of the engine forks, even stock GPL ones. But if you plan to have large open maps, then you'll have to make a lot of optimisations to get it running. Renderer is not suited for that. I'm still yet to check VkDoom's performance, but I'll do it next week due to schedule changes.
Thank you. I am a bit overloaded with University-Stuff right now (till October 4th).
Today i read some documentations for the D3-Engine. (Great stuff really) and now i see why you recommended the StormEngine. It is probably the "cleanest" of the bunch. YET It is based on the BFG Version right?
1.) "This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code")." - How is the, let me call it, "translation" of this version of the engine? I mean like: I thought the BFG Engine was horrible, while the original Doom3 felt flawless. Do i have the same performance problems ? Is it due to the engine/code ? Or did the programmers simply made a sloppy job with transferring Doom3 into BFG? Is it stable enough? I want to execute my project on a wide spectrum of system specs.
I simply dont know what they changed since "Carmacks" original code. Is the BFG derivative (StormEngine) stable?
Or should i check a more "pure IDTech4" engine?
// shared between the renderer, game, and Maya export DLL
#define MD5_VERSION_STRING "MD5Version"
#define MD5_MESH_EXT "md5mesh"
#define MD5_ANIM_EXT "md5anim"
#define MD5_CAMERA_EXT "md5camera"
#define MD5_VERSION 10
So i guess i have to bring potential Blender3D models and animations into MAYA format ?
Or should i install Maya again? (I am familiar with Maya, yet prefer Blender3D for its GPL nature)
Maya/Blender: There are some tricks and scripts for that issue. That is done for now.
(Since the release of the DarkMod, they made a lot of nice tutorials, tools and script. Also there is the DarkRadiant, which is a good alternative to the GTK Radiant Tool.)
Cheers!
(I will look up more later. Thank you so far.)