News:

One Minute Game Review by The Happy Friar: https://ugetube.com/@OneMinteGameReviews
Also on Rumble: https://rumble.com/c/c-1115371

idTech 4 (aka Doom 3 tech) Discord Server! https://discord.gg/9wtCGHa

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Blogutan

#1
Quote from: Snehk on August 21, 2017, 05:12:47 AM
I guess that you can get those ideas done in any of the engine forks, even stock GPL ones. But if you plan to have large open maps, then you'll have to make a lot of optimisations to get it running. Renderer is not suited for that. I'm still yet to check VkDoom's performance, but I'll do it next week due to schedule changes.

Thank you. I am a bit overloaded with University-Stuff right now (till October 4th).
Today i read some documentations for the D3-Engine. (Great stuff really) and now i see why you recommended the StormEngine. It is probably the "cleanest" of the bunch. YET It is based on the BFG Version right?

1.)  "This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code")."  - How is the, let me call it, "translation" of this version of the engine? I mean like: I thought the BFG Engine was horrible, while the original Doom3 felt flawless. Do i have the same performance problems ? Is it due to the engine/code ? Or did the programmers simply made a sloppy job with transferring Doom3 into BFG? Is it stable enough? I want to execute my project on a wide spectrum of system specs.
I simply dont know what they changed since "Carmacks" original code. Is the BFG derivative (StormEngine) stable?
Or should i check a more "pure IDTech4" engine?


2.) The documentation under StormEngine2/blob/master/neo/renderer/Model.h is really specific about MD5:
// shared between the renderer, game, and Maya export DLL
#define MD5_VERSION_STRING      "MD5Version"
#define MD5_MESH_EXT         "md5mesh"
#define MD5_ANIM_EXT         "md5anim"
#define MD5_CAMERA_EXT         "md5camera"
#define MD5_VERSION   10


So i guess i have to bring potential Blender3D models and animations into  MAYA format ?
Or should i install Maya again? (I am familiar with Maya, yet prefer Blender3D for its GPL nature)


Maya/Blender: There are some tricks and scripts for that issue. That is done for now.
(Since the release of the DarkMod, they made a lot of nice tutorials, tools and script. Also there is the DarkRadiant, which is a good alternative to the GTK Radiant Tool.)


Cheers! :)


(I will look up more later. Thank you so far.)

#2
Hey Snehk !
THIS IS GREAT ! Thank you so much for this reply, which is super helpful.

I didnt even know, that there were so many builds out there!
You are actually right. (And pretty uplifting.)
I also thought about just building stuff myself - yet i really have a hard time with the coding. But now seeing that progress - oh boy.


I will look each page up and cross check it with my ideas and then write a reply in like the next days :)

#3
Hello. My name is Samet and i live in Germany (Frankfurt/Hesse). I am 28, student of applied mechanics and i love to think/write stories.
During my lifetime i did a lot with 3DModelling and even some modding. I also have some basic knowledge in programming (Java, C, C++, Basic, Python, etc.) - but to be honest: I am total "noob" (if you will).

Like i said: I love to tell stories. And i always wanted to be part of a game-dev-process.

Here is my idea:

STROGG

Its set up a few years in the future and on earth at an Aiport.

I would love to have this game in the ID-Tech4 Engine.
Any people interested to work for some years on that project ?
I have a story and some basic design ideas for enemies/gear/plotpoints and (really basic) puzzles.
The game-mechanics would be basically like Doom3/Quake4. Nothing wild really.

I think of like 6/7 levels (Act 1 = 2 Levels, Act 2 = 2/3 Levels, Act 3 = 2 Levels) - like 4 Hours gameplay if you go slow.

Who would be interested ?
Coders? Mappers? Modellers ? Maybe a group who needs someone for story/design directing?

Cheers!