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id Tech 4 (Doom3/Prey/Q4) => id Tech 4 WIP => Topic started by: vladdrak on January 04, 2017, 07:55:32 AM

Title: Icarus Starship Command Simulator
Post by: vladdrak on January 04, 2017, 07:55:32 AM
Last year we got Quadrilateral Cowboy, and now it seems someone's developing a first-person FTL-kinda game in the Doom 3 engine.
http://steamcommunity.com/sharedfiles/filedetails/?id=785909840&searchtext=icarus
http://www.moddb.com/games/icarus-starship-command-simulator
Does anyone happen to be a beta-tester? If so, what's your oppinion so far?
Title: Re: Icarus Starship Command Simulator
Post by: motorsep on January 04, 2017, 09:58:15 AM
the world is full of crazy people  :o
Title: Re: Icarus Starship Command Simulator
Post by: vladdrak on January 04, 2017, 11:37:33 AM
yeah, but when craze meets talent and creativity, it's a welcome threesome.
Title: Re: Icarus Starship Command Simulator
Post by: The Happy Friar on January 04, 2017, 11:47:20 AM
Wow, that is crazy.  Crazy awesome.  :)
Title: Re: Icarus Starship Command Simulator
Post by: motorsep on January 04, 2017, 12:08:43 PM
Quote from: vladdrak on January 04, 2017, 11:37:33 AM
yeah, but when craze meets talent and creativity, it's a welcome threesome.

Well, after recent events with Beth when they shut down Doom RPG, I am not willing to take risks with legal shit. That's why I am not using Doom 3 engine anymore. There is a lot more little things that Beth can use to prevent Doom 3 engine based game from being released commercially. Quake engine is much better in that regard.
Title: Re: Icarus Starship Command Simulator
Post by: vladdrak on January 04, 2017, 12:25:21 PM
Quote from: motorsep on January 04, 2017, 12:08:43 PM
Quote from: vladdrak on January 04, 2017, 11:37:33 AM
yeah, but when craze meets talent and creativity, it's a welcome threesome.

Well, after recent events with Beth when they shut down Doom RPG
you must mean DoomRL, and it was not never shut down, only forced to be re-titled.
Quote
I am not willing to take risks with legal shit. That's why I am not using Doom 3 engine anymore. There is a lot more little things that Beth can use to prevent Doom 3 engine based game from being released commercially.
and i suppose this decision of yours has nothing to do with you having been campaigning against idtech4 like crazy since forever, and it's not merely a cheap excuse for you not to finish Phaeton :D (which i was seriously looking forward to btw).
but let's concern legal issues for a moment: Brendon could release QC, so i don't see how or why this project would be intercepted by Beth. do you? Beth killed Wolfenstein, which was all due to the brand name rather than idtech4 legacy code inside, and that's all they ever did afaik.
Title: Re: Icarus Starship Command Simulator
Post by: motorsep on January 04, 2017, 02:49:42 PM
Quote from: vladdrak on January 04, 2017, 12:25:21 PM
you must mean DoomRL, and it was not never shut down, only forced to be re-titled.
Quote

Yeah, and no, they got C&D letter from lawyers. Renaming project isn't gonna work because all the art made in likeness of Doom. You don't need to be a scientist to see that. From what I know they went open source because of that and I don't think they are still working on it.

Quote from: vladdrak on January 04, 2017, 12:25:21 PMand i suppose this decision of yours has nothing to do with you having been campaigning against idtech4 like crazy since forever, and it's not merely a cheap excuse for you not to finish Phaeton :D (which i was seriously looking forward to btw).
Quote

I like BFG engine (the one we made and released on github). Vanilla idTech4 is _old_ and not as good as BFG. Phaeton isn't finished because I don't have any programmers to work on it. There are a bunch of features that were never finished, so even if I were to decide to keep working on Phaeton, it would come out as Doom 3 with different visuals. And without multiplayer. And for Windows only. And buggy as f#ck. That's why it's not going to happen, at least not using idtech 4.

Quote from: vladdrak on January 04, 2017, 12:25:21 PM
but let's concern legal issues for a moment: Brendon could release QC, so i don't see how or why this project would be intercepted by Beth. do you? Beth killed Wolfenstein, which was all due to the brand name rather than idtech4 legacy code inside, and that's all they ever did afaik.

Brendon who? J/k :) If his game was higher profile game, I am sure there could be some commotion from Beth's end. I wouldn't want to work on a game for years just to get slammed with C&D letter. Is it likely to happen? Probably not. Do I want to risk it and find out? No.
Title: Re: Icarus Starship Command Simulator
Post by: tmm88 on January 05, 2017, 09:25:17 AM
hey. are you looking for sound design assets for your game/mod?
Title: Re: Icarus Starship Command Simulator
Post by: vladdrak on June 06, 2017, 09:38:50 AM
it's on (http://store.steampowered.com/app/620170/Icarus_Starship_Command_Simulator/)
Title: Re: Icarus Starship Command Simulator
Post by: The Happy Friar on June 06, 2017, 11:29:11 AM
cool.  Thanks for posting it's now up on Steam.
Title: Re: Icarus Starship Command Simulator
Post by: bitterman on June 08, 2017, 10:26:04 AM
QuoteThat's why I am not using Doom 3 engine anymore.

What you choose instead?
Title: Re: Icarus Starship Command Simulator
Post by: motorsep on June 09, 2017, 02:18:57 PM
Quote from: bitterman on June 08, 2017, 10:26:04 AM
QuoteThat's why I am not using Doom 3 engine anymore.

What you choose instead?

Unreal Engine 4
Title: Re: Icarus Starship Command Simulator
Post by: The Happy Friar on November 26, 2017, 09:55:52 PM
Got this game a couple days ago and it's pretty cool.  :)