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1
Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by argoon on August 23, 2017, 06:09:48 PM »
the files were made 10 years ago ...so updating jpg , curl & ogg will only be a good idea..
i searched and then looked at the files...the libraries should be very easy to replace...same goes with zlib and bfg edition .
the sound system for me is as important as updating opengl to vulkan or even more... O0 O:-)
playing in stereo is not as great as 5.1 or 7.1 ...  :-\

You only think stereo is bad because HRTF is not used in most games, ;)  also Doom 3 and idtech4 is capable of 5.1 and 7.1 sound from the beginning.
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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by grml4d on August 23, 2017, 12:47:46 PM »
the files were made 10 years ago ...so updating jpg , curl & ogg will only be a good idea..
i searched and then looked at the files...the libraries should be very easy to replace...same goes with zlib and bfg edition .
the sound system for me is as important as updating opengl to vulkan or even more... O0 O:-)
playing in stereo is not as great as 5.1 or 7.1 ...  :-\
3
Content for Games/etc. / Re: Sharing My Music / SFX - Over 900 Tracks
« Last post by Eric Matyas on August 23, 2017, 09:04:15 AM »
Hi everyone,

I've received a number of requests from game developers for .ogg versions of my tracks and have been asked why .ogg files aren't posted on my site. The reason is that my hosting company doesn't support that file format...so please feel free to convert my tracks to .ogg (or any file format that you  need.)  :-)

That said, this week's new free tracks are on my Sci-Fi 5 page, my Puzzle Music page and my Funny 3 page:

"Cyber City Nights"
http://soundimage.org/sci-fi-5/

"Bubble Gum Puzzler" (looping)
"Bubble Gum Puzzler 2" (looping)
http://soundimage.org/puzzle-music/

"Down the Drain" (looping)
"Planning Heists in '83" (looping)
http://soundimage.org/funny-3/

Enjoy!
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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by eXistence on August 23, 2017, 01:09:08 AM »
@motorsep:
nope. VR support would be nice to work on, but i am not planning to invest in a VR headset any time soon, sorry ;(

@grml4d:
Updating the sound backend  to get rid of the old EAX stuff is on my ToDo list.

Yes, i am well aware of the fact, that some of those libs are pretty old, but they still compile and work just fine (only some minor tweaks for VS2017 were necessary).
I don't consider them a security risk, they are totally irrelevant performance-wise and they are only used very
occasionally in the engine (jpeg only for loading roq videos, curl only for downloading assets, so nothing really important).
Currently there is no point in updating them.

The only exception to this might be curl, because the linux version is currently build without it. I will probably update curl and integrate it when i look into the networking part.
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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by motorsep on August 22, 2017, 07:45:02 PM »
did you updated the libraries : jpg ... ?

But why?!
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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by grml4d on August 22, 2017, 02:35:37 AM »
your project look great ... did you changed the audio so it follows win7...10 multispeakers ? instead of eax
did you updated the libraries : jpg , curl & ogg ?
i made a post having all these files : http://idtechforums.fuzzylogicinc.com/index.php?topic=380.msg6095#msg6095

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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by argoon on August 21, 2017, 08:45:14 PM »
Thanks eXistence, happy that you found time and motivation to work on your engine! :)

Will try to merge with the version i have, i did some deep changes to it but they are only on the game side of the engine, hope all goes well, because your fixes do sound like they will come on handy.

Btw sorry about the shader stuff was never able to do the test map that you wanted, but no problem i also decided to not mess with shaders for the time being.


edit: Don't know if is a placebo but i played doom 3 with your new engine version and i most say it runs fantastically, soft shadows and all, smooth 60+ fps's on a AMD R9 270X at 1080p.
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on August 21, 2017, 08:04:23 PM »
I've added about 50 new paper textures derived mostly from old book covers, but there are also some distressed blank pages. They are on my TXR - Paper page:

http://soundimage.org/txr-paper/

Hope some of them are helpful!
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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by motorsep on August 21, 2017, 07:48:04 PM »
... After several requests from different people, i released a new version a few days ago:

Cool!! Any news about adding VR support ?
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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by eXistence on August 21, 2017, 05:17:31 PM »
wow! over one year has passed since the previous fhDOOM release. RL and other projects kept me very busy, so things became a bit quiet around it. After several requests from different people, i released a new version a few days ago:

http://www.facinghell.com/fhdoom/fhDOOM-1.5.2-1414.zip

This release contains mostly bugfixes and internal code changes. There is other stuff in the pipeline that is more visible and more relevant to the game, but i don't want to delay this any longer.

  • fixed ambient lights (thx raynorpat for contributing some code!)
  • fixed black objects: some objects (mostly rag dolls) appeared completely black until beeing moved the first time.
  • unified texture loading   
    • all texture loading (uncompressed textures, compressed textures, cube maps, image programs) goes through the same code path
    • all textures are now immutable
    • added support for cubemaps from dds files
    • added support for RGTC/3Dc-compressed normal maps
    • channels (red/alpha) of tga normal maps are no longer swapped at load time
       
  • fixed several effects for RoE (some things are still missing for full RoE support, but at least its playable now)
  • improved linux support
    • fixed core profile context
    • fixed several compilation issues (compiles now fine with gcc 6.2 and clang 4.0)
    • fixed some keyboard layout issues
    • added shell script to install required build tools on an ubuntu system
       
  • fixed light/shadow flickering (in certain scenarios everything in a lights range seemed to be completely shadowed or not, depending on your view point and direction)
  • fixed vid_restart, reloadEngine and loading of mods
  • fixed a few minor issues with Visual Studio 2017 (compiles now fine with VS2013, VS2015 and VS2017)
HF!
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