Author Topic: Doom 3 BFG VR  (Read 110 times)

0 Members and 1 Guest are viewing this topic.

motorsep

  • Hero Member
  • *****
  • Posts: 911
  • Karma: +72/-127
  • Artist
    • View Profile
    • Kot in Action Creative Artel
Doom 3 BFG VR
« on: March 04, 2017, 09:52:44 AM »
Pretty interesting: https://github.com/KozGit/DOOM-3-BFG-VR/blob/master/README.txt

Now that Rift + Touch costs $600, it's pretty interesting to try Doom 3 in VR

motorsep

  • Hero Member
  • *****
  • Posts: 911
  • Karma: +72/-127
  • Artist
    • View Profile
    • Kot in Action Creative Artel
Re: Doom 3 BFG VR
« Reply #1 on: March 12, 2017, 10:45:37 PM »
New update:

Version 0.021 Alpha

Additions:

QuakeCon style teleport. ( jkchng )

Fixes from v 0.020

Fix issue #107: use other hand for movement.
Fix issue #97: Fix talking waking monsters.
Fix issues 100 & 106: Change language detection to use sound files. Issue #100 and Issue #106
Fix issues #113 and #27: Fix timing issues.
Improve issue #27:Disable ASW and make it a menu.
Improve issue #103:   Fix loading old savegames with different scripts.
Fix crash loading 020 save games, and allow old versions.
Loading RBDoom savegames works now.
"Fix" loading script objects of different sizes.
Fix save and load menus.
Adjust installer, Readme, and other docs for v 0.21 Alpha.
Work Around Movement Popping.

EDIT:
Known issue: After saving a game it might appear greyed out in the load game list and be unable to find it. To fix this issue, either use this console command before opening the load game menu, or exit the program and restart it:
testSavegameEnumerate
This issue is fixed in the next version.

motorsep

  • Hero Member
  • *****
  • Posts: 911
  • Karma: +72/-127
  • Artist
    • View Profile
    • Kot in Action Creative Artel
Re: Doom 3 BFG VR
« Reply #2 on: March 15, 2017, 10:26:47 PM »
and ... crickets....  ???

The Happy Friar

  • Happy Happy Joy Joy
  • Administrator
  • Hero Member
  • *****
  • Posts: 776
  • Karma: +30/-4
  • Semi-Newbie.
    • View Profile
    • EarthQuake
Re: Doom 3 BFG VR
« Reply #3 on: March 16, 2017, 10:31:33 AM »
I wanted to make a joke but I can't because it's true:

VR's now on my radar, just not getting in to it yet.   Looking at used ones though.  The idea I have with my wife is this: Honey, I want a .50cal upper for my AR-15.  It's only ~$2k.  Wife: Hell no!  Me: Well, what about a VR headset?  We could use it with the kids for school & it's just under $600.  Wife: Well, maybe. Let me think about it.
 :giggle:

That version of D3BFG uses the touch to move, correct?

Any if anyone has a SHTF .50 cal upper they want to throw away, I'm always willing to take their trash.  :D  Or a .338 Lupa.  :D :D

motorsep

  • Hero Member
  • *****
  • Posts: 911
  • Karma: +72/-127
  • Artist
    • View Profile
    • Kot in Action Creative Artel
Re: Doom 3 BFG VR
« Reply #4 on: March 16, 2017, 12:22:26 PM »
That version of D3BFG uses the touch to move, correct?

You can move as on PC, but I will make you puke (unless you don't experience motion sickness in general) and you can move by "jumping" (teleporting), which doesn't make most people sick.

I don't know if they completely removed seated experience when you can use kb and mouse or gamepad, but VR really shines with motion controllers and standing 360 deg. experience.