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Messages - silverjoel

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id Tech 4 Models and Animations / Re: Collision for Static Model
« on: January 25, 2019, 11:55:51 AM »
You can use Dark Radiant to create cm models.

http://wiki.thedarkmod.com/index.php?title=Moveables

And I believe you're correct, some Id models have the collision model in the original source.

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Strutt your stuff! / Re: Storm Engine 2 update
« on: October 06, 2018, 11:02:31 AM »
Snehk did a base asset pack a while ago.

http://idtechforums.fuzzylogicinc.com/index.php?PHPSESSID=ap8ard3u53lnas80ofvdudgln4&topic=603.0

I have also been playing around with the engine for a while.  I like it, but there are a few things that those that are used to d3 will not expect.  The sound call is different (forget what it is off the top of my head) and it's back to quake-style liquids (not a bad thing, just different).  Overall, it is a very good engine.

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id Tech 4 Level Editing / Re: Texture browser alternative
« on: May 24, 2018, 01:13:00 AM »
A new version of DarkRadiant was just released that allows for a favorite texture group.  That may be something that would help you out.

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id Tech 4 Level Editing / Re: Light isn't syncing with sound
« on: April 11, 2018, 05:16:05 PM »
I think scripting or a FX is the right way for me to go.  I think I was caught trying make the assets do what I want instead of nothing the assets to do what I want.

I still think it's strange that the light and sound aren't in sync with the ambient sound I have, but I can modify the sound to do what I want it to do.

Thanks.

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id Tech 4 Level Editing / Re: Light isn't syncing with sound
« on: April 09, 2018, 03:14:09 PM »
Thanks for the reply.  I'm more than familiar with the iddev site.

I'm not looking for screen shake, I'm just trying to get the light intensity to fade with the sound (dark in soft sound and bright in loud sound).  It works, but as I said it's not in sync (some louder parts of the sound are dark and some softer parts are light, but it seems like the pattern is there, the sound and light just seems like they started/loaded at different times).  Maybe it's because I'm using a longer ambient sound.  I think I'll try to edit the sound down to just the "zap" (it's an electric sound) and have it randomly play and see if it gives me what I'm looking for.

In a related question, is there any way to link multiple lights together (not through a trigger linking all of the lights)?  As in, if the master light is off, the other lights are off.  Similar to the "team" value for doors where if one door opens, it triggers the other doors to open.

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id Tech 4 Level Editing / Light isn't syncing with sound
« on: April 05, 2018, 01:13:07 PM »
So, I can't figure out what is the issue.  I have a basic point light, gave it a sound and a sound texture (I think it's the square_snd shader, but I've tried others).  The sound and the light flicker are not syncing.  After looking at the light flicker for a while, it seems like the flicker leads (or lags depending on your philosophical view) the sound.  So, I see the flicker and, after like a second, I hear the sound.

Am I missing something?  The light only has the basics (sound, texture and color).

Can the light-sound flicker be accomplished though script?

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