Author Topic: Doom 3 BFG Edition sounds  (Read 167 times)

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deneverfaszu

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Doom 3 BFG Edition sounds
« on: July 07, 2017, 11:19:31 AM »
Hi

I'm trying to replace sounds in the BFG edition using RBDoom but nothing seems to works.
The files I trying to replace are voice files. (eg: sound\xian\creepy\vocal_fx\voc_comeonhurry_03.wav, vo\alpha_labs\sarge_radio1.wav)
I'm already using the two parameters (+set fs_resourceLoadPriority 0 +set fs_game @HUN) but the original files are played everywhere.

Please, help me.
« Last Edit: July 07, 2017, 11:23:25 AM by deneverfaszu »

y2keeth

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Re: Doom 3 BFG Edition sounds
« Reply #1 on: November 03, 2017, 09:42:49 AM »
what format are your wav's in, bfg is really picky about that. 22,050k 16 bit mono wav's work.

argoon

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Re: Doom 3 BFG Edition sounds
« Reply #2 on: November 05, 2017, 02:29:57 PM »
Hi

I'm trying to replace sounds in the BFG edition using RBDoom but nothing seems to works.
The files I trying to replace are voice files. (eg: sound\xian\creepy\vocal_fx\voc_comeonhurry_03.wav, vo\alpha_labs\sarge_radio1.wav)
I'm already using the two parameters (+set fs_resourceLoadPriority 0 +set fs_game @HUN) but the original files are played everywhere.

Please, help me.

I don't work with the BFG engine but in principle, it work's the same has vanilla idtech 4, so lets see, If the original sound files are playing, that means the engine is not finding your replacement files and so defaulting to the original ones, this can be a clue. Are you sure the engine is finding your mod folder? The @ on the name could be causing trouble? See if there's some obvious error on the console. Have you modified the original files path or files names in any way? If yes have you modified the sound shaders for those sounds so the engine knows where the new files are? If you don't know idtech 4 has the ability to play sounds with no sound shaders defined but Doom 3 afaik uses sound shaders for pretty much everything.

Hope this helps.

what format are your wav's in, bfg is really picky about that. 22,050k 16 bit mono wav's work.

I don't know about BFG but past idtech 4 can play 11025, 22050 or 44100 Hz  wav's or ogg's just fine, i'm even playing 227kbps 32 bits 44100 Hz ogg's on fhDoom engine here no problem.   
« Last Edit: November 05, 2017, 02:38:50 PM by argoon »