One Minute Game Review by The Happy Friar: https://ugetube.com/@OneMinteGameReviews
Also on Rumble: https://rumble.com/c/c-1115371
idTech 4 (aka Doom 3 tech) Discord Server! https://discord.gg/9wtCGHa
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: argoon on November 06, 2016, 10:02:30 PM
Hey eXistance if you are still around can you tell me if is possible to disable your new shadow maps by material or by script like we do with the old stencil shadows? It seams the noShadows global material keyword is ignored by shadow maps, i'm sure you did that so alpha tested materials on the vanilla maps could cast shadows but, i found on my testes with a custom grass/LOD system that a bunch of grass planes casting shadows is not good for performance.
Quote from: EmoLevelDesigner on August 27, 2016, 06:34:31 AM
If a game supports 144Hz and motion blur it plays a lot better than just fine or pretty nice. It becomes like a window into another world. 144Hz together with motion blur eliminate immersion-breaking lights and fires that magically start to blink when you look around and fast moves that lose smoothess due to being too quick.
Quote from: EmoLevelDesigner on August 23, 2016, 11:27:53 AM
Do you plan to implement support of high frame rates? The game would be a lot more immersive if played at 144fps with motion blur.
Quote from: EmoLevelDesigner on August 23, 2016, 11:27:53 AM
I like it so far and look forward to newer version with more optimizations and bug fixes. For testing if everything in the port works properly I would recommend this map:
http://doom3.ru/news.php?id=1350
Link to download: https://disc.yandex.com/d/UWCr_8rinXwWf
I believe it would serve well as a stress test because it has a detailed open area with many shadows, buildings you can enter. Also while testing you can enjoy new innovative environment in Doom3 universe - artificial terrain carved by martian civilization. There are buildings, stations and cargo trucks of UAC origin you can enter, they have original architecture too, and challenging battles will push your skills of opposing the demons to the limits and beyond.
Quote from: EoceneMiacid on June 29, 2016, 12:19:50 PM
Hmmz, I ended up on the Facing Hell website which clearly states that somebody with both your real name and your nickname is the lead level designer for the project.
What are the odds huh
Quote from: EoceneMiacid on June 29, 2016, 12:19:50 PMThats very understandable and i am totally fine with it
Well, for now, I guess I have little choice but to leave it.
Quote from: EoceneMiacid on June 29, 2016, 12:19:50 PMI always thought of dhewm3 of beeing exactly that, since it stated on the github wiki: The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable platforms.
I'm honestly not trying to guilt-trip you here, but the lack of an industry standard Doom 3 source port across all OS's is at this point probably the largest obstacle to growing our numbers.
#!/bin/sh
# installs required packages on Ubuntu to compile fhDOOM.
# most packages will install additional dependencies that are also required but are not explicitly listed here.
echo "installing basic stuff..."
sudo apt-get install git cmake g++
echo "installing dev packages..."
sudo apt-get install freeglut3-dev libalut-dev libasound2-dev
MACHINE_TYPE=`uname -m`
echo "machine type:"${MACHINE_TYPE}
if [ "$MACHINE_TYPE" = "x86_64" ]; then
echo "installing 32bit libraries..."
sudo apt-get install g++-multilib freeglut3-dev:i386 libalut-dev:i386 libasound2-dev:i386
fi