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Messages - motorsep

#31
id Tech 6 General Talk / Re: RAGE 2 is out !
September 13, 2019, 12:02:17 PM
I actually just beat RAGE 2 a few days ago. Sank in about 40 hrs or more. Still have some side quests unfinished  ::)

I think RAGE 2 is a great game. I am looking forward the upcoming DLCs.

Indoor level design kinda sucks, compare to RAGE 1, but the gunplay (with help of abilities) is great.
#32
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
September 13, 2019, 12:00:04 PM
@revelator:

I can tell you this much - before I went with UE4, I was asking programmers about getting work done on Storm Engine 2. No one wanted to touch it with long stick, even for standard amount of money for indie devs (they could, for a lot of money I didn't have).

Btw, there is no modest fee for UE4 - it's literally free until you ship your game, and if it's not doing great (there is a limit per quarter) - it's literally free, you pay nothing to Epic.

It's all about money. If people want to get down and dirty, they can either go with Unity or UE4, or write their own engines. If  they don't want to dig C++ source or code in C#, they go with UE4 and Blueprints (this is what I do).

I was told that it makes sense to work with UE4 and Unity, for a programmer, because that's what's required in AAA companies. So gaining knowledge in those engines makes monetary and career sense.

Indies are not some kind of sponsored teams where someone pays their bills to have them coding for fun (even if it was a case, I was told by many programmers  it's fun to code in C# for Unity and no fun at all dig id tech 4). They are people with families and bills to pay. It only makes sense to use engine + tools that will help them to ship game faster, and on as many platforms as possible.

The momentum has been lost with id tech 4.

Btw, as game modding engine , if you are focusing on improving gameplay of Doom 3 and not planning on making a total conversion, it's great. However, even for making TC is sucks because of tools (or lack of such) and limited user base (or whatever is left of it).
#33
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
September 13, 2019, 09:23:00 AM
Quote from: EoceneMiacid on September 13, 2019, 04:12:27 AM
Motorsep, help me out here.

I'll try my best  O0

Quote from: EoceneMiacid on September 13, 2019, 04:12:27 AM
Why are you so keen on trolling and picking fights on this board all the time?

Trolling and picking fights? Not really - only speaking the truth. Only you and maybe a few more people get offended by it, because you idolize id tech 4 and not willing to accept that the world have moved on.

Quote from: EoceneMiacid on September 13, 2019, 04:12:27 AM
We know you've done some impressive things in the past, but if you consider idtech4 that outdated, your time is surely better spent on forums dealing with more up to date engines?

Well, thank you  :) And indeed I spend my time in UE4. If you look at my posts, I post here quite infrequently.

Quote from: EoceneMiacid on September 13, 2019, 04:12:27 AM
Why do you have to act like such a dick?

Can't just have you and the devilz carry all this load  >:D
#34
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
September 12, 2019, 11:53:58 PM
@revelator:

Megatextures is utter crap compare to VT 2.0 in Rage 1 and even other games that use id Tech 5 (id Tech 6 has even better VT tech). Open world maps is so much harder to make play well and look good. Stick with conventional maps. Also, I made massive open map to run with Doom 3 BFG engine - it was massive, if you were to walk across.

It's funny how I see talks about modernizing id tech 4, when there is Storm Engine 2 with working tools and enhanced graphics (based of earlier RBDoom 3 BFG before it became a mess). Just no one really cares to make anything using the engine (and I recall there was some much shit that I didn't release the code back then - now it's open and no one cares).
#35
Haunting of Deck 12 / Re: Supremacy 3
September 03, 2019, 09:57:43 PM
After seeing Doom 2016 model, I grabbed a lot of popcorn ...  >:D
#36
Quote from: LDAsh on June 29, 2019, 01:28:13 PM
It wasn't that long ago that my old NDS bit the dust, so yeah.

Someone might call it "archaic" junk, but I call it "me playing Doom while you're twiddling your thumbs because your phone battery might die at any moment if you try to play any more Candy Crush".

So you are basically saying you don't have a normal modern PC (by modern I mean that can run Doom 3 fine) ?
#37
Quote from: LDAsh on June 06, 2019, 10:23:55 PM
I mentioned a 486 and NDS for a reason...

Why even mention archaic tech that no one uses?! Do you have 486 still operational and running that you play games on regularly ?!
#38
id Tech 4 Mods / Re: Adding Coop to Doom 3
June 27, 2019, 10:45:26 PM
Quote from: erickmxz on June 27, 2019, 06:31:46 PM
... therefore all the SDK code is included, vanilla and BFG.

It doesn't work that way. Whatever code was released as SDK, remains under SDK license, even though the same exact code was released under GPL later on. ID Software would have had to revoke original SDK license and re-license it under GPL. However, that would conflict with the released game binaries that are not GPL (whatever was on the disks / Steam). It's a clusterfuck.

So at this point the only viable option is for mod authors to release source code of their mods under GPL license. Most of mod authors don't care to do so.
#39
id Tech 4 Mods / Re: Adding Coop to Doom 3
June 26, 2019, 11:53:35 PM
There is also devilz dude with working MCS coop project who is reluctant to open source his mod's code for some bogus reasons  >:D
#41
Strutt your stuff! / Re: Back from the Dead
June 14, 2019, 03:32:20 PM
Quote from: douglas quaid on June 13, 2019, 08:17:42 PM
I've also heard (not sure though) that Steam's version of D3 isn't moddable so I'm asking for help if you can.

It's moddable, 100%. Unless you heard about Doom 3 BFG Edition, which is also moddable, in a way, but incompatible with most vanilla Doom 3 mods.
#42
id Tech 6 General Talk / Doom Eternal at E3
June 10, 2019, 12:05:12 AM
Rejoice:

https://www.youtube.com/watch?v=uxBQmSXrDxM

Releasing in November.
#43
Yeah, but have you tried Oculus Quest already?!
#44
id Tech 6 General Talk / Re: RAGE 2 is out !
May 16, 2019, 07:11:11 PM
Quote from: VGames on May 16, 2019, 06:32:01 PMI'm off to Monster Hunter World now.

How is it on PC? I wanted to get it, but heard that performance is horrible even on pretty powerful PCs.
#45
id Tech 6 General Talk / Re: RAGE 2 is out !
May 16, 2019, 07:10:02 PM
Steam's user reviews is a trashy system. I don't trust it a single bit.