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Doom 3 BFG mod launcher

Started by motorsep, August 04, 2014, 12:12:39 PM

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motorsep

So I finished coding initial build of Doom 3 BFG mod launcher. I still need to fix a few things to make user experience smoother, but if you follow instructions you shouldn't have any issues.

I also prepped 5 mods to work with Doom 3 BFG (one is still in progress though).

http://www.kot-in-action.com/forum/viewforum.php?f=28

motorsep

Updated launcher to v1.2, Linux build is coming soon.

Finally converted Wulfen 2.0 pack + HQ pipes + Monoxead + Trent Reznor's sound pack + Phrozo's 1.3 mod into a Doom 3 BFG 2.0 MEGA MOD !

Re-experience Doom 3 BFG (and RoE BFG) in a new way, HQ way ;)

motorsep


VGames

Does the game automatically use the POM features of the wulfen and monoxead texture packs? Does your launcher work with mods that include changes to the doom 3 source?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

motorsep

Quote from: VGames on August 19, 2014, 11:31:48 AM
Does the game automatically use the POM features of the wulfen and monoxead texture packs? Does your launcher work with mods that include changes to the doom 3 source?

No and no. Those two issues have nothing to do with launcher. Shaders need to be written to support POM, and mods source needs to be ported to RBDoom 3 (and maintained as RBDoom 3 gets more updates).

VGames

Yeah I knew about the shaders. I was just curious about the texture packs. Seems pointless without POM. Sucks for BFG users. Any way to add new shaders to BFG?

what's RBDoom3?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

motorsep

Quote from: VGames on August 19, 2014, 12:24:21 PM
Yeah I knew about the shaders. I was just curious about the texture packs. Seems pointless without POM. Sucks for BFG users. Any way to add new shaders to BFG?

what's RBDoom3?

Quite not pointless - people don't care for POM (although I am sure people who played with POM on powerful PCs would like that back), they just want to play with HQ textures (compression killed all details on original textures, so anything better works for people). So, people are happy now :)

RBDoom 3 BFG is a fork with Linux support and such.

VGames

Sorry. I'm one of those with a powerful PC. At least they get high res textures.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

Sir Blackington

Same here on the pom front. Wasn't perfect everywhere, but when it worked it really brought things out. Gj on porting those mods. I have yet to try phrozo's particle thing but I'm really eager to get it going. Havnt done anything with doom since my he 7770 died

bitterman

#9
motorsep, how exactly does this mod?

Can these things be used to create other mods based on BFG?

motorsep

Quote from: bitterman on February 20, 2016, 04:49:40 AM
motorsep, how exactly does this mod?

It doesn't. It just makes it easier to run mods. A front end, so to speak. It just shows .resources unpacking progress, and then loads mods (as in - textures / models / maps mods). Apparently it doesn't work with current RBDoom 3 BFG.