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Topics - vladdrak

#1
id Tech 4 WIP / Icarus Starship Command Simulator
January 04, 2017, 07:55:32 AM
Last year we got Quadrilateral Cowboy, and now it seems someone's developing a first-person FTL-kinda game in the Doom 3 engine.
http://steamcommunity.com/sharedfiles/filedetails/?id=785909840&searchtext=icarus
http://www.moddb.com/games/icarus-starship-command-simulator
Does anyone happen to be a beta-tester? If so, what's your oppinion so far?
#3
id Tech 4 WIP / QC
July 12, 2016, 08:18:45 AM
#4
QuoteCopy base/ folder into FolderOfYourChoice/ where you copied StormEngine2.exe previously
well in my build folder (Release) there's only the executable, so I must've messed up something.

output:

1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
1>  Checking Build System
1>  CMake does not need to re-run because D:/SANDBOX/DOOM3/StormEngine2-master/build/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/SANDBOX/DOOM3/StormEngine2-master/build/idlib/CMakeFiles/generate.stamp is up-to-date.
2>------ Build started: Project: idlib, Configuration: Release Win32 ------
2>  Building Custom Rule D:/SANDBOX/DOOM3/StormEngine2-master/neo/idlib/CMakeLists.txt
2>  CMake does not need to re-run because D:\SANDBOX\DOOM3\StormEngine2-master\build\idlib\CMakeFiles\generate.stamp is up-to-date.
2>  precompiled.cpp
2>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
2>  C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC'
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline
2>  Base64.cpp
2>  BitMsg.cpp
2>  Bounds.cpp
2>  Box.cpp
2>  Frustum.cpp
2>  Sphere.cpp
2>  CmdArgs.cpp
2>  CommandLink.cpp
2>  HashIndex.cpp
2>  Dict.cpp
2>  DrawVert.cpp
2>  JointTransform.cpp
2>  Surface.cpp
2>  Surface_Patch.cpp
2>  Surface_Polytope.cpp
2>  Surface_SweptSpline.cpp
2>  TraceModel.cpp
2>  Winding.cpp
2>  Winding2D.cpp
2>  CRC32.cpp
2>  MD4.cpp
2>  MD5.cpp
2>  Heap.cpp
2>  LangDict.cpp
2>  Lexer.cpp
2>  Lib.cpp
2>  MapFile.cpp
2>  Angles.cpp
2>  Complex.cpp
2>  Lcp.cpp
2>  Math.cpp
2>  Matrix.cpp
2>  MatX.cpp
2>  Ode.cpp
2>  Plane.cpp
2>  Pluecker.cpp
2>  Polynomial.cpp
2>  Quat.cpp
2>  Rotation.cpp
2>  Simd.cpp
2>  Simd_Generic.cpp
2>  Simd_SSE.cpp
2>D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\math\Simd_Generic.cpp(47): warning C4005: 'NODEFAULT': macro redefinition
2>  d:\sandbox\doom3\stormengine2-master\neo\idlib\sys/sys_types.h(168): note: see previous definition of 'NODEFAULT' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\math\Simd_Generic.cpp)
2>  Vector.cpp
2>  VecX.cpp
2>  ParallelJobList.cpp
2>  Parser.cpp
2>  RectAllocator.cpp
2>  Str.cpp
2>  sys_assert.cpp
2>  win_thread.cpp
2>  Thread.cpp
2>  Timer.cpp
2>  Token.cpp
2>  RenderMatrix.cpp
2>  SoftwareCache.cpp
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\geometry\../math/Vector.h(252): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\geometry\RenderMatrix.cpp)
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\geometry\../math/Vector.h(253): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\geometry\RenderMatrix.cpp)
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\geometry\../math/Vector.h(829): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\geometry\RenderMatrix.cpp)
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\geometry\../math/Vector.h(830): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\geometry\RenderMatrix.cpp)
2>d:\sandbox\doom3\stormengine2-master\neo\idlib\geometry\../math/Vector.h(831): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\idlib\geometry\RenderMatrix.cpp)
2>  idlib.vcxproj -> D:\SANDBOX\DOOM3\StormEngine2-master\build\idlib\Release\idlib.lib
3>------ Build started: Project: StormEngine2, Configuration: Release Win32 ------
3>  Building Custom Rule D:/SANDBOX/DOOM3/StormEngine2-master/neo/CMakeLists.txt
3>  CMake does not need to re-run because D:\SANDBOX\DOOM3\StormEngine2-master\build\CMakeFiles\generate.stamp is up-to-date.
3>  precompiled.cpp
3>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
3>  C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC'
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline
3>  CollisionModel_contacts.cpp
3>  CollisionModel_contents.cpp
3>  CollisionModel_debug.cpp
3>  CollisionModel_files.cpp
3>  CollisionModel_load.cpp
3>  CollisionModel_rotate.cpp
3>  CollisionModel_trace.cpp
3>  CollisionModel_translate.cpp
3>  CmdSystem.cpp
3>  Common.cpp
3>  Common_demos.cpp
3>  Common_dialog.cpp
3>  common_frame.cpp
3>  Common_load.cpp
3>  Common_localize.cpp
3>  Common_menu.cpp
3>  Common_network.cpp
3>  Common_printf.cpp
3>  Compressor.cpp
3>  Console.cpp
3>  ConsoleHistory.cpp
3>  CVarSystem.cpp
3>  DebugGraph.cpp
3>  DeclAF.cpp
3>  DeclEntityDef.cpp
3>  DeclFX.cpp
3>  DeclManager.cpp
3>  DeclParticle.cpp
3>  DeclPDA.cpp
3>  DeclSkin.cpp
3>  DeclTable.cpp
3>  DemoFile.cpp
3>  EditField.cpp
3>  EventLoop.cpp
3>  File.cpp
3>  FileSystem.cpp
3>  File_Manifest.cpp
3>  File_Resource.cpp
3>  File_SaveGame.cpp
3>  KeyInput.cpp
3>  PlayerProfile.cpp
3>  TokenParser.cpp
3>  UsercmdGen.cpp
3>  AutoRender.cpp
3>  AutoRenderBink.cpp
3>  BinaryImage.cpp
3>  BoundsTrack.cpp
3>  BufferObject.cpp
3>  Cinematic.cpp
3>  ColorSpace.cpp
3>  Font.cpp
3>  GLMatrix.cpp
3>  GuiModel.cpp
3>  ImageManager.cpp
3>  Image_files.cpp
3>  Image_intrinsic.cpp
3>  Image_load.cpp
3>  Image_process.cpp
3>  Image_program.cpp
3>  Interaction.cpp
3>  jpeg_memory_src.cpp
3>  Material.cpp
3>  Model.cpp
3>  ModelDecal.cpp
3>  ModelManager.cpp
3>  ModelOverlay.cpp
3>  Model_ase.cpp
3>  Model_beam.cpp
3>  Model_liquid.cpp
3>  Model_lwo.cpp
3>  Model_ma.cpp
3>  Model_md3.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\Model_lwo.cpp(2866): warning C4018: '>': signed/unsigned mismatch
3>  Model_md5.cpp
3>  Model_prt.cpp
3>  Model_sprite.cpp
3>  gl_backend.cpp
3>  gl_Framebuffer.cpp
3>  gl_GraphicsAPIWrapper.cpp
3>  gl_Image.cpp
3>  RenderEntity.cpp
3>  RenderProgs.cpp
3>  RenderProgs_GLSL.cpp
3>  RenderSystem.cpp
3>  RenderSystem_init.cpp
3>  RenderWorld.cpp
3>  RenderWorld_defs.cpp
3>  RenderWorld_demo.cpp
3>  RenderWorld_load.cpp
3>  RenderWorld_portals.cpp
3>  ResolutionScale.cpp
3>  ScreenRect.cpp
3>  tr_backend_draw.cpp
3>  tr_backend_rendertools.cpp
3>  tr_frontend_addlights.cpp
3>  tr_frontend_addmodels.cpp
3>  tr_frontend_deform.cpp
3>  tr_frontend_guisurf.cpp
3>  tr_frontend_main.cpp
3>  tr_frontend_subview.cpp
3>  tr_trace.cpp
3>  tr_trisurf.cpp
3>  VertexCache.cpp
3>  snd_emitter.cpp
3>  snd_shader.cpp
3>  snd_system.cpp
3>  snd_world.cpp
3>  SoundVoice.cpp
3>  WaveFile.cpp
3>  BindWindow.cpp
3>  ChoiceWindow.cpp
3>  DeviceContext.cpp
3>  EditWindow.cpp
3>  FieldWindow.cpp
3>  GameBearShootWindow.cpp
3>  GameBustOutWindow.cpp
3>  GameSSDWindow.cpp
3>  GuiScript.cpp
3>  ListGUI.cpp
3>  ListWindow.cpp
3>  MarkerWindow.cpp
3>  RegExp.cpp
3>  RenderWindow.cpp
3>  SimpleWindow.cpp
3>  SliderWindow.cpp
3>  UserInterface.cpp
3>  Window.cpp
3>  Winvar.cpp
3>  SWF_Bitstream.cpp
3>  SWF_Dictionary.cpp
3>  SWF_Events.cpp
3>  SWF_Image.cpp
3>  SWF_Load.cpp
3>  SWF_Main.cpp
3>  SWF_Names.cpp
3>  SWF_ParmList.cpp
3>  SWF_PlaceObject.cpp
3>  SWF_Render.cpp
3>  SWF_ScriptFunction.cpp
3>  SWF_ScriptObject.cpp
3>  SWF_ScriptVar.cpp
3>  SWF_ShapeParser.cpp
3>  SWF_Shapes.cpp
3>  SWF_Sounds.cpp
3>  SWF_SpriteInstance.cpp
3>  SWF_Sprites.cpp
3>  SWF_Text.cpp
3>  SWF_TextInstance.cpp
3>  SWF_Zlib.cpp
3>  localuser.cpp
3>  session_local.cpp
3>  signin.cpp
3>  socket_net.cpp
3>  AASBuild.cpp
3>  AASBuild_file.cpp
3>  AASBuild_gravity.cpp
3>  AASBuild_ledge.cpp
3>  AASBuild_merge.cpp
3>  AASCluster.cpp
3>  AASFile.cpp
3>  AASFileManager.cpp
3>  AASFile_optimize.cpp
3>  AASFile_sample.cpp
3>  AASReach.cpp
3>  Brush.cpp
3>  BrushBSP.cpp
3>  dmap.cpp
3>  facebsp.cpp
3>  gldraw.cpp
3>  leakfile.cpp
3>  map.cpp
3>  optimize.cpp
3>  output.cpp
3>  portals.cpp
3>  shadowopt3.cpp
3>  tritjunction.cpp
3>  tritools.cpp
3>  ubrush.cpp
3>  usurface.cpp
3>  DmapDrawVert.cpp
3>  DmapMapFile.cpp
3>  DmapSimd.cpp
3>  DmapSimd_Generic.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\compilers\dmap\idLibDmap\DmapSimd_Generic.cpp(49): warning C4005: 'NODEFAULT': macro redefinition
3>  d:\sandbox\doom3\stormengine2-master\neo\idlib\sys/sys_types.h(168): note: see previous definition of 'NODEFAULT' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\compilers\dmap\idLibDmap\DmapSimd_Generic.cpp)
3>  DmapSurface.cpp
3>  DmapSurface_Patch.cpp
3>  DmapInteraction.cpp
3>  DmapModel.cpp
3>  DmapModelDecal.cpp
3>  DmapModelManager.cpp
3>  DmapModelOverlay.cpp
3>  DmapModel_Beam.cpp
3>  DmapModel_liquid.cpp
3>  DmapModel_md3.cpp
3>  DmapModel_md5.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\compilers\dmap\renderer\DmapModel_md5.cpp(953): warning C4101: 'i': unreferenced local variable
3>  DmapModel_prt.cpp
3>  DmapModel_sprite.cpp
3>  DmapRenderEntity.cpp
3>  DmapRenderSystem.cpp
3>  DmapRenderSystem_init.cpp
3>  DmapRenderWorld.cpp
3>  DmapRenderWorld_demo.cpp
3>  DmapRenderWorld_load.cpp
3>  DmapRenderWorld_portals.cpp
3>  DmapVertexCache.cpp
3>  Dmap_tr_guisurf.cpp
3>  Dmap_tr_light.cpp
3>  Dmap_tr_lightrun.cpp
3>  Dmap_tr_main.cpp
3>  Dmap_tr_polytope.cpp
3>  Dmap_tr_stencilshadow.cpp
3>  Dmap_tr_trace.cpp
3>  Dmap_tr_trisurf.cpp
3>  Dmap_tr_turboshadow.cpp
3>  Actor.cpp
3>  Actor_Events.cpp
3>  AF.cpp
3>  AFEntity.cpp
3>  AimAssist.cpp
3>  BrittleFracture.cpp
3>  Camera.cpp
3>  Entity.cpp
3>  EntityUtils.cpp
3>  AnimatedEntity.cpp
3>  Fx.cpp
3>  GameEdit.cpp
3>  Game_local.cpp
3>  Game_network.cpp
3>  Grabber.cpp
3>  IK.cpp
3>  Item.cpp
3>  Inventory.cpp
3>  Leaderboards.cpp
3>  Light.cpp
3>  Misc.cpp
3>  Moveable.cpp
3>  Mover.cpp
3>  MultiplayerGame.cpp
3>  Player.cpp
3>  PlayerIcon.cpp
3>  PlayerView.cpp
3>  Projectile.cpp
3>  Pvs.cpp
3>  SecurityCamera.cpp
3>  SmokeParticles.cpp
3>  Sound.cpp
3>  Target.cpp
3>  Trigger.cpp
3>  Weapon.cpp
3>  WorldSpawn.cpp
3>  AAS.cpp
3>  AAS_debug.cpp
3>  AAS_pathing.cpp
3>  AAS_routing.cpp
3>  AI.cpp
3>  AI_events.cpp
3>  AI_pathing.cpp
3>  AI_Vagary.cpp
3>  Anim.cpp
3>  Anim_Blend.cpp
3>  Anim_Testmodel.cpp
3>  Class.cpp
3>  Event.cpp
3>  SysCmds.cpp
3>  SysCvar.cpp
3>  MenuHandler.cpp
3>  MenuHandler_Cinematic.cpp
3>  MenuHandler_HUD.cpp
3>  MenuHandler_PDA.cpp
3>  MenuHandler_Scoreboard.cpp
3>  MenuHandler_Shell.cpp
3>  MenuScreen.cpp
3>  MenuScreen_Cinematic.cpp
3>  MenuScreen_HUD.cpp
3>  MenuScreen_PDA_Inventory.cpp
3>  MenuScreen_PDA_UserData.cpp
3>  MenuScreen_PDA_UserEmails.cpp
3>  MenuScreen_PDA_VideoDisks.cpp
3>  MenuScreen_Scoreboard.cpp
3>  MenuScreen_Shell_Bindings.cpp
3>  MenuScreen_Shell_Browser.cpp
3>  MenuScreen_Shell_ControllerLayout.cpp
3>  MenuScreen_Shell_Controls.cpp
3>  MenuScreen_Shell_Credits.cpp
3>  MenuScreen_Shell_Dev.cpp
3>  MenuScreen_Shell_Difficulty.cpp
3>  MenuScreen_Shell_GameLobby.cpp
3>  MenuScreen_Shell_GameOptions.cpp
3>  MenuScreen_Shell_Gamepad.cpp
3>  MenuScreen_Shell_Leaderboards.cpp
3>  MenuScreen_Shell_Load.cpp
3>  MenuScreen_Shell_MatchSettings.cpp
3>  MenuScreen_Shell_ModeSelect.cpp
3>  MenuScreen_Shell_NewGame.cpp
3>  MenuScreen_Shell_PartyLobby.cpp
3>  MenuScreen_Shell_Pause.cpp
3>  MenuScreen_Shell_Playstation.cpp
3>  MenuScreen_Shell_PressStart.cpp
3>  MenuScreen_Shell_Resolution.cpp
3>  MenuScreen_Shell_Root.cpp
3>  MenuScreen_Shell_Save.cpp
3>  MenuScreen_Shell_Settings.cpp
3>  MenuScreen_Shell_Singleplayer.cpp
3>  MenuScreen_Shell_Stereoscopics.cpp
3>  MenuScreen_Shell_SystemOptions.cpp
3>  MenuWidget.cpp
3>  MenuWidget_Button.cpp
3>  MenuWidget_Carousel.cpp
3>  MenuWidget_CommandBar.cpp
3>  MenuWidget_DynamicList.cpp
3>  MenuWidget_Help.cpp
3>  MenuWidget_InfoBox.cpp
3>  MenuWidget_ItemAssignment.cpp
3>  MenuWidget_List.cpp
3>  MenuWidget_LobbyList.cpp
3>  MenuWidget_MenuBar.cpp
3>  MenuWidget_NavBar.cpp
3>  MenuWidget_NavButton.cpp
3>  MenuWidget_PDA_AudioFiles.cpp
3>  MenuWidget_PDA_EmailInbox.cpp
3>  MenuWidget_PDA_Objective.cpp
3>  MenuWidget_PDA_UserData.cpp
3>  MenuWidget_PDA_VideoInfo.cpp
3>  MenuWidget_Scrollbar.cpp
3>  MenuWidget_Shell_SaveInfo.cpp
3>  Clip.cpp
3>  Force.cpp
3>  Force_Constant.cpp
3>  Force_Drag.cpp
3>  Force_Field.cpp
3>  Force_Grab.cpp
3>  Force_Spring.cpp
3>  Physics.cpp
3>  Physics_Actor.cpp
3>  Physics_AF.cpp
3>  Physics_Base.cpp
3>  Physics_Monster.cpp
3>  Physics_Parametric.cpp
3>  Physics_Player.cpp
3>  Physics_RigidBody.cpp
3>  Physics_Static.cpp
3>  Physics_StaticMulti.cpp
3>  Push.cpp
3>  Script_Compiler.cpp
3>  Script_Interpreter.cpp
3>  Script_Program.cpp
3>  Script_Thread.cpp
3>  AL_SoundHardware.cpp
3>  AL_SoundSample.cpp
3>  AL_SoundVoice.cpp
3>  CDIB.cpp
3>  CPathTreeCtrl.cpp
3>  CSyntaxRichEditCtrl.cpp
3>  DialogColorPicker.cpp
3>  DialogGoToLine.cpp
3>  DialogName.cpp
3>  StdAfx.cpp
3>  VectorCtl.cpp
3>  AlphaPopup.cpp
3>  ColorButton.cpp
3>  MaskEdit.cpp
3>  OpenFileDialog.cpp
3>  PropertyGrid.cpp
3>  RegistryOptions.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\common\PropertyGrid.cpp(549): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>  RollupPanel.cpp
3>  SpinButton.cpp
3>  PropTree.cpp
3>  PropTreeInfo.cpp
3>  PropTreeItem.cpp
3>  PropTreeItemButton.cpp
3>  PropTreeItemCheck.cpp
3>  PropTreeItemColor.cpp
3>  PropTreeItemCombo.cpp
3>  PropTreeItemEdit.cpp
3>  PropTreeItemEditButton.cpp
3>  PropTreeItemFileEdit.cpp
3>  PropTreeItemStatic.cpp
3>  PropTreeList.cpp
3>  PropTreeView.cpp
3>  DialogAF.cpp
3>  DialogAFBody.cpp
3>  DialogAFConstraint.cpp
3>  DialogAFConstraintBallAndSocket.cpp
3>  DialogAFConstraintFixed.cpp
3>  DialogAFConstraintHinge.cpp
3>  DialogAFConstraintSlider.cpp
3>  DialogAFConstraintSpring.cpp
3>  DialogAFConstraintUniversal.cpp
3>  DialogAFName.cpp
3>  DialogAFProperties.cpp
3>  DialogAFView.cpp
3>  debugger.cpp
3>  DebuggerApp.cpp
3>  DebuggerBreakpoint.cpp
3>  DebuggerClient.cpp
3>  DebuggerFindDlg.cpp
3>  DebuggerQuickWatchDlg.cpp
3>  DebuggerScript.cpp
3>  DebuggerServer.cpp
3>  DebuggerWindow.cpp
3>  DialogDeclBrowser.cpp
3>  DialogDeclEditor.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\debugger\DebuggerWindow.cpp(1909): warning C4838: conversion from 'int' to 'DWORD_PTR' requires a narrowing conversion
3>  DialogDeclNew.cpp
3>  GEApp.cpp
3>  GECheckInDlg.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEApp.cpp(680): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEApp.cpp(683): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEApp.cpp(1385): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEApp.cpp(1424): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>  GEDeleteModifier.cpp
3>  GEHideModifier.cpp
3>  GEInsertModifier.cpp
3>  GEItemPropsDlg.cpp
3>  GEItemScriptsDlg.cpp
3>  GEKeyValueModifier.cpp
3>  GEModifier.cpp
3>  GEModifierGroup.cpp
3>  GEModifierStack.cpp
3>  GEMoveModifier.cpp
3>  GENavigator.cpp
3>  GEOptions.cpp
3>  GEOptionsDlg.cpp
3>  GEProperties.cpp
3>  GEPropertyPage.cpp
3>  GESelectionMgr.cpp
3>  GESizeModifier.cpp
3>  GEStateModifier.cpp
3>  GEStatusBar.cpp
3>  GETransformer.cpp
3>  GEViewer.cpp
3>  GEWindowWrapper.cpp
3>  GEWorkspace.cpp
3>  GEWorkspaceFile.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(586): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(590): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(595): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(600): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(605): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(610): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspace.cpp(633): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>  GEZOrderModifier.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspaceFile.cpp(50): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspaceFile.cpp(66): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspaceFile.cpp(79): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\guied\GEWorkspaceFile.cpp(90): warning C4302: 'type cast': truncation from 'LPSTR' to 'WORD'
3>  guied.cpp
3>  ConsoleView.cpp
3>  FindDialog.cpp
3>  MaterialDef.cpp
3>  MaterialDoc.cpp
3>  MaterialDocManager.cpp
3>  MaterialEditor.cpp
3>  MaterialEditView.cpp
3>  MaterialModifier.cpp
3>  MaterialPreviewPropView.cpp
3>  MaterialPreviewView.cpp
3>  MaterialPropTreeView.cpp
3>  MaterialTreeView.cpp
3>  MaterialView.cpp
3>  MEMainFrame.cpp
3>  MEOptions.cpp
3>  StageView.cpp
3>  ToggleListView.cpp
3>  DialogParticleEditor.cpp
3>  DialogPDAEditor.cpp
3>  autocaulk.cpp
3>  CameraTargetDlg.cpp
3>  CamWnd.cpp
3>  CapDialog.cpp
3>  cmdlib.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\tools\radiant\CapDialog.h(46): warning C4091: 'static ': ignored on left of '' when no variable is declared (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\radiant\CapDialog.cpp)
3>  CommandsDlg.cpp
3>  CommentsDlg.cpp
3>  ConsoleDlg.cpp
3>  CSG.CPP
3>  CurveDlg.cpp
3>  DialogInfo.cpp
3>  DialogTextures.cpp
3>  DialogThick.cpp
3>  DlgCamera.cpp
3>  DlgEvent.cpp
3>  DRAG.CPP
3>  ECLASS.CPP
3>  EditorBrush.cpp
3>  EditorBrushPrimit.cpp
3>  EditorEntity.cpp
3>  EditorMap.cpp
3>  EditViewDlg.cpp
3>  EntityDlg.cpp
3>  EntityListDlg.cpp
3>  EntKeyFindReplace.cpp
3>  FindTextureDlg.cpp
3>  GetString.cpp
3>  GLWidget.cpp
3>  InspectorDialog.cpp
3>  LightDlg.cpp
3>  MainFrm.cpp
3>  MapInfo.cpp
3>  MediaPreviewDlg.cpp
3>  MRU.CPP
3>  NewProjDlg.cpp
3>  NewTexWnd.cpp
3>  PARSE.CPP
3>  PatchDensityDlg.cpp
3>  PatchDialog.cpp
3>  PMESH.CPP
3>  PointFile.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\tools\radiant\CapDialog.h(46): warning C4091: 'static ': ignored on left of '' when no variable is declared (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\tools\radiant\PMESH.CPP)
3>  PrefsDlg.cpp
3>  PreviewDlg.cpp
3>  PropertyList.cpp
3>  QE3.CPP
3>  Radiant.cpp
3>  RotateDlg.cpp
3>  ScaleDialog.cpp
3>  SELECT.CPP
3>  splines.cpp
3>  SurfaceDlg.cpp
3>  TabsDlg.cpp
3>  TearoffContainerWindow.cpp
3>  TextureBar.cpp
3>  Undo.cpp
3>  VERTSEL.CPP
3>  WaitDlg.cpp
3>  WaveOpen.cpp
3>  WIN_DLG.CPP
3>  WIN_QE3.CPP
3>  XYWnd.cpp
3>  Z.CPP
3>  ZClip.cpp
3>  ZWnd.cpp
3>  DialogScriptEditor.cpp
3>  DialogSound.cpp
3>  DialogSoundGroup.cpp
3>  LightweightCompression.cpp
3>  PacketProcessor.cpp
3>  Snapshot.cpp
3>  SnapshotProcessor.cpp
3>  Snapshot_Jobs.cpp
3>  sys_achievements.cpp
3>  sys_dedicated_server_search.cpp
3>  sys_lobby.cpp
3>  sys_lobby_backend_direct.cpp
3>  sys_lobby_migrate.cpp
3>  sys_lobby_snapshot.cpp
3>  sys_lobby_users.cpp
3>  sys_local.cpp
3>  sys_localuser.cpp
3>  sys_profile.cpp
3>  sys_savegame.cpp
3>  sys_session_callbacks.cpp
3>  sys_session_local.cpp
3>  sys_session_savegames.cpp
3>  sys_signin.cpp
3>  sys_voicechat.cpp
3>  win_glimp.cpp
3>  win_input.cpp
3>  win_main.cpp
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\sys\win32\win_input.cpp(1223): warning C4838: conversion from 'char' to 'const unsigned char' requires a narrowing conversion
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\sys\win32\win_input.cpp(1261): warning C4838: conversion from 'char' to 'const unsigned char' requires a narrowing conversion
3>D:\SANDBOX\DOOM3\StormEngine2-master\neo\sys\win32\win_input.cpp(1301): warning C4838: conversion from 'char' to 'const unsigned char' requires a narrowing conversion
3>  win_qgl.cpp
3>  win_shared.cpp
3>  win_snd.cpp
3>  win_syscon.cpp
3>  win_taskkeyhook.cpp
3>  win_wndproc.cpp
3>  win_cpu.cpp
3>  Zip.cpp
3>  DXTDecoder.cpp
3>  DXTEncoder.cpp
3>  DXTEncoder_SSE2.cpp
3>  DynamicShadowVolume.cpp
3>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC. (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC. (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3>  C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>  C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC. (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>  C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Vector.h(252): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Vector.h(253): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Vector.h(829): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Vector.h(830): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Vector.h(831): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Quat.h(320): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\dynamicshadowvolume\../../../idlib/math/Quat.h(461): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp)
3>  PreLightShadowVolume.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Vector.h(252): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Vector.h(253): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Vector.h(829): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Vector.h(830): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Vector.h(831): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Quat.h(320): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\prelightshadowvolume\../../../idlib/math/Quat.h(461): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp)
3>  ShadowShared.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Vector.h(252): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Vector.h(253): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Vector.h(829): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Vector.h(830): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Vector.h(831): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Quat.h(320): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\../../idlib/math/Quat.h(461): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\ShadowShared.cpp)
3>  StaticShadowVolume.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Vector.h(252): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Vector.h(253): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Vector.h(829): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Vector.h(830): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Vector.h(831): warning C4244: '=': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Quat.h(320): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\renderer\jobs\staticshadowvolume\../../../idlib/math/Quat.h(461): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp)
3>  RenderLog.cpp
3>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC. (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3>  C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include\afx.h(33): note: see declaration of 'MBCS_Support_Deprecated_In_MFC' (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTDecoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder_SSE2.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\DXT\DXTEncoder.cpp)
3>  jcapimin.cpp
3>  jcapistd.cpp
3>  jccoefct.cpp
3>  jccolor.cpp
3>  jcdctmgr.cpp
3>  jchuff.cpp
3>  jcinit.cpp
3>  jcmainct.cpp
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(70): warning C4595: 'operator new': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(78): warning C4595: 'operator delete': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(85): warning C4595: 'operator new[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3>d:\sandbox\doom3\stormengine2-master\neo\idlib\Heap.h(93): warning C4595: 'operator delete[]': non-member operator new or delete functions may not be declared inline (compiling source file D:\SANDBOX\DOOM3\StormEngine2-master\neo\renderer\RenderLog.cpp)
3>  jcmarker.cpp
3>  jcmaster.cpp
3>  jcomapi.cpp
3>  jcparam.cpp
3>  jcphuff.cpp
3>  jcprepct.cpp
3>  jcsample.cpp
3>  jctrans.cpp
3>  jdapimin.cpp
3>  jdapistd.cpp
3>  jdatadst.cpp
3>  jdatasrc.cpp
3>  jdcoefct.cpp
3>  jdcolor.cpp
3>  jddctmgr.cpp
3>  jdhuff.cpp
3>  jdinput.cpp
3>  jdmainct.cpp
3>  jdmarker.cpp
3>  jdmaster.cpp
3>  jdmerge.cpp
3>  jdphuff.cpp
3>  jdpostct.cpp
3>  jdsample.cpp
3>  jdtrans.cpp
3>  jerror.cpp
3>  jfdctflt.cpp
3>  jfdctfst.cpp
3>  jfdctint.cpp
3>  jidctflt.cpp
3>  jidctfst.cpp
3>  jidctint.cpp
3>  jidctred.cpp
3>  jmemmgr.cpp
3>  jmemnobs.cpp
3>  jquant1.cpp
3>  jquant2.cpp
3>  jutils.cpp
3>  pngread.c
3>  pngwtran.c
3>  png.c
3>  pngwio.c
3>  pngset.c
3>  pngtrans.c
3>  pngrtran.c
3>  example.c
3>  pngerror.c
3>  pngget.c
3>  pngrio.c
3>  pngwrite.c
3>  pngwutil.c
3>  pngpread.c
3>  pngmem.c
3>  pngrutil.c
3>  arm_init.c
3>  filter_neon_intrinsics.c
3>  adler32.c
3>  compress.c
3>  crc32.c
3>  deflate.c
3>  gzclose.c
3>  gzlib.c
3>  gzread.c
3>  gzwrite.c
3>  infback.c
3>  inffast.c
3>  inflate.c
3>  inftrees.c
3>  trees.c
3>  uncompr.c
3>  zutil.c
3>  ioapi.c
3>  unzip.c
3>  zip.c
3>  achievements.cpp
3>  savegame.cpp
3>  Achievements.cpp
3>  precompiled.cpp
3>  SaveGame.cpp
3>  StormEngine2.vcxproj -> D:\SANDBOX\DOOM3\StormEngine2-master\build\Release\StormEngine2.exe
4>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
4>  Building Custom Rule D:/SANDBOX/DOOM3/StormEngine2-master/neo/CMakeLists.txt
4>  CMake does not need to re-run because D:\SANDBOX\DOOM3\StormEngine2-master\build\CMakeFiles\generate.stamp is up-to-date.
5>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
5>Project not selected to build for this solution configuration
========== Build: 4 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========
#5
id Tech 4 Discussion / is there a way to
May 22, 2016, 02:06:27 PM
redefine the editor command to load DarkRadiant instead of DOOMEdit?
#6
id Tech 4 Mod Coding / object manipulation / clamber
September 28, 2014, 07:34:00 PM
watching gameplay i noticed that there is to be clamber and object manipulation in Quadrilateral Cowboy. i saw the same mechanics implemented in The Dark Mod, so now i wonder if QC actually uses TDM as a base instead of vanilla D3.
i'm kind of interested in this 2 mechs, so if you guys have any kind of info on them, please share. thank you!

https://www.youtube.com/watch?v=Bc1TE3DXyBo

EDIT: iodoom3
#7
i was following a tutorial on how to export static meshes from 3dsmax to doom3. everything seems to work ok, except that neither in the editor (darkradiant) nor in the game the texture assigned to the mesh won't get applied and i'm not quite sure why, i'm really new to this, must be some really noobish stuff, but hey :> any help would be appreciated, thanks.

custom.mtr

textures/custom/trep1a
{
    qer_editorimage textures/custom/trep1a_ed.tga

    diffusemap textures/custom/trep1a_d.tga
}


thing.ASE

*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version  2,00 - Thu Sep 11 00:19:52 2014"
*SCENE {
*SCENE_FILENAME ""
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "01 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "\\Purgatory\Purgatory\Doom\base\textures\custom\trep1a.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
...
...






#8
id Tech 4 Engine Coding / [SOLVED] dhewm3
September 06, 2014, 08:37:02 PM
hi there
i wonder if anyone had success compiling dhewm3 on win7 (x64) and mind issuing a detailed walkthrough here.
tx in advance