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Messages - douglas quaid

#1
Strutt your stuff! / Re: Back from the Dead
June 14, 2019, 04:20:51 PM
@xyzz: That did the trick. It's always the simple things you forget. Thanks.
#2
Strutt your stuff! / Re: Back from the Dead
June 14, 2019, 09:17:10 AM
Thanks guys.

I've finished the install via Mounting. However when I try to run the game nothing happens apart from the 'Login as administrator' warning. I tried that and still nothing but there was a message about Windows Service Pack 3 (WinXP compatibility).

Any ideas?

#3
Strutt your stuff! / Back from the Dead
June 13, 2019, 08:17:42 PM
Hey guys,

Hope all's well to whoever is still active. It's been a long time since I posted in these forums and I almost forgot the name of this site. I've had some life hardships to get over these past years and also my PC went kaput so I couldn't do any work on anything related to mods which was a pain in the arse.

It's 10 years ago since I started modding, and while away from the PC, I always had that twinkle in my eye and love in my heart to finish maps and the Total Recall mod at some stage... and maybe even join a team too.

I bought a new gaming rig (at last) so I can start getting back working again but I have a problem. It's a gaming laptop with no CD/DVD drive so I can't install my version of D3 for modding. I've also heard (not sure though) that Steam's version of D3 isn't moddable so I'm asking for help if you can.

I tried ripping my D3 CDs onto my old PC using Alcohol 120%. My plan was to copy the files from the PC to my new rig via an external hard drive but I'm not sure how to combine all 3 ripped CDs of D3 into a single installer. The CD install asks to inserted the CDs 1, 2, 3 and then 1 as you install. Can anyone help with this... Or... Do any of you have an *exe file of the D3 full installer that I could download. I have my own serial code.

Thanks,

Quiad.
#4
Strutt your stuff! / Camping Grounds Doom 3 Remake
September 11, 2016, 10:38:18 AM
Hey guys,

I'm currently working on a remake of the Qauke 3 Arena/Live map, Camping Grounds for Doom 3. This is an iconic map for Quake players and I wanted to see if it could be pulled off using DoomEd. The theme of the map is an abandoned facility on Earth that has now become overgrown with foliage. So far it's shaping up nicely and I intend to add waterfall particles and bird/nature ambience to really give the Earth feel to it. I've been using some of Zombie's textures and I'm searching for a good grassy/rock texture for the floors but can't seem to find a good one so if any of you know of some nice grass textures let me know. Anyway, tell me what you think from the two little screenies. :)



#5
Haunting of Deck 12 / Camping Grounds Doom 3 Remake
September 11, 2016, 10:28:15 AM
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#6
Maybe the singleplayer will be Quake 1 style... doubt it though.
#7
id Tech 4 WIP / Re: Hypercube - MP Map
February 23, 2016, 12:04:07 PM
The map name is dqdm4

The *pk4 file is named dqdm4.pk4

The file path is dqdm4.pk4/maps/game/mp/dqdm4.map this includes the *.proc and *.cm file.

The gui folder path is guis/map/dqdm4.gui

The required lines in the gui file are...

windowDef BackgroundImage
{
rect 0,0,640,480
visible 1
background "guis/assets/splash/dqdm4"
matcolor 1,1,1,1
}
windowDef TextTitle
{
rect 16,447,610,30
visible 1
text "DQDM4 - HYPERCUBE"
font "fonts/micro"
textscale 0.4
forecolor 1,1,1,0
}


The guis folder also includes assets/splash/dqdm4.tga

The tga splash image is 512 x 512.

The def file looks like this... (I've tried it without the 'size' code but still doesn't work)

mapDef game/mp/dqdm4 {
"name" "Hypercube"
"Deathmatch" "1"
"Team DM" "1"
"Last Man" "1"
"Tourney" "1"
"size0" "111003170"
"size1" "111003170"
"size2" "181057809"
"size3" "275655248"
}


#8
id Tech 4 WIP / Re: Hypercube - MP Map
February 23, 2016, 10:59:42 AM
UPDATE: See opening post...

I'm having trouble getting the map to show up in the MP list. I'm not sure what the problem is as I've used the exact file paths as my other mp maps that work perfectly. Hope one of you gents can help.
#9
id Tech 4 WIP / Re: Hypercube - MP Map
February 22, 2016, 10:22:33 AM
Thanks guys, but what is bloom and how is it achieved in D3? Total Recall is still in the works but motivation at the moment is an issue. It will pass though and then I can get cracking on it again. :D
#10
id Tech 4 WIP / Hypercube - MP Map
February 20, 2016, 08:54:20 PM
Hey guys,

I'm currently working on a new multiplayer map. Inspired by TRON, I wanted to get the grid match kind of feel using Doom 3, with tons of jumppads and weapons. There is a hollowed out rotating cube containing the megahealth in the center of the map which gives the player a safe room for firing out at enemies while taking little damage behind the glass windows of the cube. I'll have it done within a few days but my concern is the grids, which I hope work smoothly online. I've added a coliseum crowd cheering ambiance sound effect with some electronic music to boost the player experience which I think sounds cool. Here's some screenies of the map so tell me what you think... :D









#13
id Tech 4 Level Editing / Re: Chaingun ROQ Movie
January 21, 2016, 11:22:56 AM
Oh dear, it's the same on vanilla unfortunately...
#14
id Tech 4 Level Editing / Re: Chaingun ROQ Movie
January 21, 2016, 10:59:30 AM
I'm using Sikkmod so how does that affect the gui? I'll check the map on vanilla now.
#15
id Tech 4 Level Editing / Re: Chaingun ROQ Movie
January 21, 2016, 08:24:20 AM
Looks good, but when I load the map it only starts after about 30 seconds or so, and at the end, the vid screen goes black before it restarts.