Surface (material) that doesn't cast shadow, but receives shadows?

Started by motorsep, July 28, 2015, 02:53:23 PM

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motorsep

Quote from: trebor on July 29, 2015, 07:48:45 PM
Replace the file with this one https://dl.dropboxusercontent.com/u/22890478/g3dmath.glsl

That worked, thanks.

I don't know if it's because it's hot in my house or something else, but shortly after I loaded Sponza, my GPU fan went berserk and PC shut down :/  Odd.

I noticed that AO is super grainy. Nothing what they show on video / screenshots unfortunately.


trebor

That can happen quite often with research demos that don't enable vsync :D
You need a better power supply and it will be fixed.

Dunno ffao does not look really special but the implementation seems to be complicated and requires cuda.

motorsep

Quote from: trebor on July 30, 2015, 07:11:33 AM
That can happen quite often with research demos that don't enable vsync :D You need a better power supply and it will be fixed.

Aye, I thought my GPU overheated :)

Quote from: trebor on July 30, 2015, 07:11:33 AM
Dunno ffao does not look really special but the implementation seems to be complicated and requires cuda.

It looks quite good and it performs well (judging by the video and description), so I figured it's the best solution there is (as far as performance/quality ratio). I wonder if cutting CUDA dependency out would impact performance.