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id Tech 2 (Quake 1 & Quake 2) => id Tech 2 Discussion => Topic started by: caedes on June 29, 2015, 12:29:34 PM

Title: Quake2: Zaero Addon (old, commercial, inofficial)
Post by: caedes on June 29, 2015, 12:29:34 PM
http://www.mobygames.com/game/windows/zaero-for-quake-ii

I finally started playing it (while fixing its code to be more stable with modern systems for https://github.com/yquake2/zaero) and I think it's really great.
I'm only about halfway through and already played for many hours and so far it has been fun. It also looks great, the levels architecture and lighting looks good and so do the added textures.
The added models (a few weapons and enemies) are a bit patchy.. some look quite good, others (especially this dog-thing) don't.. but it's not so bad that I'd stop playing because of that (and most of the time you encounter standard Quake2 enemies anyway).

Has anyone played it? What do you think?
Title: Re: Quake2: Zaero Addon (old, commercial, inofficial)
Post by: The Happy Friar on June 29, 2015, 09:49:33 PM
I don't remember a bad Quake 2 retail product.  :)  There's a Zaero MP server over at Tastyspleen too: http://tastyspleen.net/quake/servers/list.cgi
Title: Re: Quake2: Zaero Addon (old, commercial, inofficial)
Post by: caedes on June 30, 2015, 09:49:36 AM
Quote from: The Happy Friar on June 29, 2015, 09:49:33 PM
I don't remember a bad Quake 2 retail product.  :)
I heard that the (also inofficial) Juggernaut Addon was pretty bad. Haven't tried it myself, mostly because the game.dll source isn't available so I can't use it on Linux (and fix savegames, 64bit problems etc)
(OTOH, the only two review-like things of Zaero I found on the net were also pretty negative, so those for Juggernaut could be bullshit as well)