News:

One Minute Game Review by The Happy Friar: https://ugetube.com/@OneMinteGameReviews
Also on Rumble: https://rumble.com/c/c-1115371

idTech 4 (aka Doom 3 tech) Discord Server! https://discord.gg/9wtCGHa

Main Menu

Renderbump vs xNormals/etc.

Started by motorsep, October 31, 2014, 11:01:20 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

motorsep

So I noticed (and I am not sure whether it's my normal maps or ambient lighting) I have weird looking models in-game. Some minor artifacts present and it might be related to normal maps.

I tried baking with xNormal, Blender Internal, Blender Cycles and it's all the same. For example, in Blender model with normal map looks correct, but in-game it doesn't.

So the question is if original Renderbump from Doom 3 is better than any of the current normal map baking tools, since it was specifically made for Doom 3.

EDIT: Never mind, it seems that lighting was a bit screwed up.