Author Topic: fhDOOM (modernized idTech4)  (Read 4856 times)

0 Members and 1 Guest are viewing this topic.

argoon

  • Full Member
  • ***
  • Posts: 243
  • Karma: +17/-79
  • Doom Newbie
    • View Profile
Re: fhDOOM (modernized idTech4)
« Reply #90 on: April 23, 2017, 08:10:41 PM »
Hello eXistence, thanks for taking time on your busy day to see what the problem is, will do what you asked, i'm sure is something obvious that i can't see, we have a say on my country "those that don't know are like those that don't see".

btw for anyone that want to also try their hands at ARB to GLSL conversion, i found some imo very useful links online, that next with studying eXistence GLSL shaders, helped me enough to make mine compile, even if the final look is not what i was expecting.

http://www.redway3d.com/downloads/public/documentation/bk_bm_custom_custom_gpu_arb.html

http://www.redway3d.com/downloads/public/documentation/arb_quickref.pdf

http://www.shaderific.com/glsl-functions/

Is done tell me if you have any trouble seeing the PM message.
« Last Edit: April 23, 2017, 08:26:01 PM by argoon »