Author Topic: Storm Engine 2 Development Base  (Read 60 times)

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Snehk

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Storm Engine 2 Development Base
« on: October 19, 2017, 12:45:44 PM »
I hastily made some simple assets, defs, materials and a basic level to create a quickstart base for anyone willing to try Storm Engine 2. It lacks a player model, but there's a workaround I described in it's readme. Letting those files simply rot on my hard drive would be pointless, even if no one is going to use it.

https://github.com/Snehk/SE2DevBase
« Last Edit: October 19, 2017, 12:50:44 PM by Snehk »

motorsep

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Re: Storm Engine 2 Development Base
« Reply #1 on: October 19, 2017, 03:18:06 PM »
Letting those files simply rot on my hard drive would be pointless, even if no one is going to use it.

Sound like you aren't going to make a standalone game using the engine.

Btw, you should make a youtube video showing what your base pack looks like in action.

Snehk

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Re: Storm Engine 2 Development Base
« Reply #2 on: October 19, 2017, 04:49:50 PM »
I'm busy with university stuff, and college seems to be a motivational roadblock for some reason. I intended mostly to make a prototype, or at least make it work. And well... it works! I'll have to add a player model in the future.

Video of the base pack would wait until at least Saturday, and it's not really much to show. Simple dev textures (like, 128x128), fire particle, a skybox and a level that mixes them. It's not really a visual pack, it rather focuses on functionality - you've got entity defs right there, with everything set up for you to make assets.

What I'll do is make some beginner level tutorials for working with the engine once I'll have more time.