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Help wanted porting our mods to a d3 gpl

Started by Revility, July 16, 2018, 08:47:02 AM

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Revility

Its been years since I've tinkered with idt4 and any major mod project in general and now I'm ready to jump back in the boat.

I am looking for to see if there is anyone interested in porting the source code from hq2 to one of the more modern d3 gpl sources out there.  Maybe Ruiner as well.  While I've always understood enough about the hard coding side to do small changes, when it comes to larger scale stuff is where things get foggy and figured it would be best to find someone for the task.  I have not heard from our original programmer in years so that brings me to here.

After snooping around it looks like dwehm or rbdoom would be the best routes to go.. if there is something better I'm all for it.  Mostly I'm looking for a straight forward port with a few extras thrown in the mix. 

If using an updated version of the original d3 gpl, like dhewm, the only addition would be to have controller support.  Hardqore 2 is a 2.5d sidescroller...  so finally having that in would be great.  We supported keyboard contra style controls and also keyboard and mouse.

Using an updated bfg source would be great and I believe it does have controller/joystick support in it.  My only concern would be the flash gui's.  I used to teach flash in the early 2000's in a night school and am quite familiar with it...  but I straight up don't like working with it anymore for various reasons.  If a version of the original gui system was added back in, rbdoom would great to use just for the extra bells and whistles added in.  The only built in editors I ever used in d3 were the AF and particle editor but it's my understanding DRad has a particle editor in it now.

I'm sure there might be other issues porting over and other small updates needed, looks like we forgot to add in old school player knockback & some enemies hurt by just touching them into hq2 as an example.  As for ruiner, a port would be nice to have just for players to have the option to use...  but I wouldn't want to start it back up without adding in some gameplay features and updating some of the art assets and revamping the maps as well...  so it would be a larger scale project than a Hardqore revival would be.

If anyone is interested, please let me know.  The updated code could also be put online as well for everyone to tinker with.  The source code was released a while back and is available at:
https://www.moddb.com/mods/hardqore-2/downloads/ruiner-hardqore-2-source-codes

If it helps any, I know the ruiner souce was build off the denton mod source code.  I did notice denton's mod support was added to dhewm.  HQ2 might be as well, I don't remember off the top of my head.