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Topics - LDAsh

#1
Strutt your stuff! / Ryvyt "deepmap'22"
April 23, 2022, 08:25:22 PM
Really looking forward to actually getting all this stuff into the engine with full normalmapped materials, particles and env-FX, and proper shadow-casting lights, etc. and coming back with some lovely 4K shots.  For now, these are some low-res shots straight from DarkRadiant cam-view, using only the diffuse textures:-






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#2
id Tech 2 Discussion / Doombringer demo
April 11, 2021, 09:18:39 AM
I figured I'd post this, since nobody else seems to have mentioned it.
I guess this topic fits in this section since it's using the DarkPlaces engine.
D3W (ex)regular Kristus (and associates) bring more Quake-style arena-DM action to the world:-
https://www.doombringer.eu/
https://www.indiedb.com/games/doombringer

https://youtu.be/nQVy3JppXPk

I personally think this is very worthy of checking out for the old Q3A fans among us.
#3
Quote from: LDAsh on June 06, 2019, 06:20:26 PM
It replaces episode 3 in Ultimate Doom as a pwad, for the sake of utilising the ending sequences I believe, so not for Doom II.

I am quite surprised at some of the performance issues.  On one hand, I understand nobody would be playing this on a 486 (except maybe the Nostalgia Nerd) and people wouldn't even notice, but on the other hand I expected it to be on-par with the original game in terms of performance.  I guess I'm nitpicking, but I figured it would have been an important factor from the guy who made most of those original levels.  At least on-par with TNT from Final Doom, which had pretty bad performace in some maps.  I don't know, it's a non-issue if most people are playing it on a Ryzen Threadripper, but it does bother me anyway.  Maybe I would have liked to play it with DSDoom. (*which the NDS could not handle a complete playthrough due to poor map optimisation-related performance issues)
#4
Haunting of Deck 12 / Re: id Tech 2
November 10, 2017, 07:46:39 AM
John Carmack himself said the engine was not "future proof", never supposed to be, and infact has a lot of terrible issues with high polycounts and wide open areas inherent in the engine itself, regardless of the hardware you throw at it.  It's a relic from over a decade ago.  You can argue with me about it all you want, but it would be outright delusional to argue with the author of the engine itself.
#5
Haunting of Deck 12 / Re: New Doom (2016) Thread
April 02, 2016, 10:38:20 AM
Quote from: oneofthe8devilz on April 02, 2016, 07:33:01 AM
(Motorsep, I would suggest to finally invest in a new system to replace the prehistoric thing you call a computer, especially if you would like to be taken serious as an indie FPS game developer ::))
Wouldn't the fact that he's using a "prehistoric thing" to create new interesting functional content be cause for him to be taken MORE serious as a developer, instead of less?  That's my opinion, definitely.  Your statement just made you sound like a complete pair of buttocks.  Motorsep is a name that comes up when considering the people who are doing great things with idTech, along with The Dark Mod team and some others, while you...  not really at all.  And I don't think it would matter how much money you spend on a new computer to change that.