I haven't run into anything like that and have also updated to what I believe are the latest drivers from NVidia.
Operating System: Windows 10 Pro, 64-bit
DirectX version: 12.0
GPU processor: GeForce GTX 670
Driver version: 391.35
There is some shadow popping but nothing like in that shot. As for the popping, for example the first ramp going up on The Edge 2.
I did have severe performance with SSAO, it was dropping my FPS down to 15FPS in some places where there wasn't even much happening, no characters on screen, etc..
Once that was disabled performance shot back up and held steady.
I also tried r_usescissor 0, r_useportals 0, r_showtris 3, and r_forceambient 1. And with the whole map visible at times, still maintained a solid 60FPS (I have it set to 60 instead of 120). Did this for several settings to just try and break and crash the engine but it held up pretty darn well. I also play at 1080.
On a side note, drawing the whole map and using r_forceambient 1 makes me wonder what base performance would be like if lightmapping was ever added. But I think this is a topic that's been covered once or twice around here
Anyway I hope anything I provided here helps and if you want me to try anything specific please let me know and thanks again, keep up the great work!
Operating System: Windows 10 Pro, 64-bit
DirectX version: 12.0
GPU processor: GeForce GTX 670
Driver version: 391.35
There is some shadow popping but nothing like in that shot. As for the popping, for example the first ramp going up on The Edge 2.
I did have severe performance with SSAO, it was dropping my FPS down to 15FPS in some places where there wasn't even much happening, no characters on screen, etc..
Once that was disabled performance shot back up and held steady.
I also tried r_usescissor 0, r_useportals 0, r_showtris 3, and r_forceambient 1. And with the whole map visible at times, still maintained a solid 60FPS (I have it set to 60 instead of 120). Did this for several settings to just try and break and crash the engine but it held up pretty darn well. I also play at 1080.
On a side note, drawing the whole map and using r_forceambient 1 makes me wonder what base performance would be like if lightmapping was ever added. But I think this is a topic that's been covered once or twice around here
Anyway I hope anything I provided here helps and if you want me to try anything specific please let me know and thanks again, keep up the great work!