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Perfected Doom 3

Started by VGames, August 19, 2014, 11:34:26 AM

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VGames

Here's a link to help you keep up with the latest on Perfected Doom 3:

http://www.moddb.com/mods/perfected-doom-3-version-500
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

The Happy Friar

Merged them in to a single thread.   :armadillo:

VGames

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

VGames

Fixing to get back into my mod for another release which will add melee attacks for the player weapons, dual wielded SSG's, and fixes to polish off PD3 for a final release. Stay tuned for video updates at ModDB.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

VGames

What was the command that displays the name of the texture your cross hair is on while in game?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

VGames

I'm gonna start asking my questions here to keep the forums cleaned up.

Anyways I'm trying to add a death skin to the dead Sabaoth that is left in the middle of the arena that u fight him in on the CPUboss map but the sucker wont use the new skin. I can spawn a Sabaoth, kill him, and he will use the skin. I've got the Sabaoth during his cinematic death scene to use the skin but as soon as the cutscene is over his body that is left over is using his standard skin. I've gone into the map and added the skin command to anything that has to do with monster_boss_sabaoth_2 which is his reference in the map and still no change. I've noticed that after he's dead his body only emits particle hit effects that are the same as metal walls. Even his flesh which normally spurts blood makes metal wall impact effects when shot. Is this another map object all together? Where can I find it in the map file?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

VGames

Is it possible to set a skin on a certain frame of an animation inside of a monsters def file? That's one thing I didn't get to test because I didn't know the proper syntax to setting a skin like that.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

VGames

Figured it out. There was already a skin defined for use by the death animation for the Sabaoth. It's called "skins/models/monsters/sabdeath". Stupid me.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

VGames

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

oneofthe8devilz

I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

VGames

Thanks man. I'm wrapping things up as far as the big content goes. Until I get the final boss battle from the Happy Friar I'm just gonna keep making small changes like these. Glad u like the skins.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

The Happy Friar

I thought I was just doing the introduction, not the battle!   :cyberdemon:

VGames

Well yeah the intro and a few changes to the map during the fight to compensate for the SM's long range minigun. Like rocks that flew out of the hellhole when it was closed for cover from his bullets. That's what I meant. Hope I didn't freak u out. I'm pretty sure I mentioned that in the PM.

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

VGames

Hey guys check out my new gibbing system in the upcoming PD3 release. Tell me what u think.

http://www.moddb.com/mods/perfected-doom-3-version-500/videos
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

oneofthe8devilz

#14
This raises associations of Quake Series Gib-Styles for me :)

Good old days...
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage