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object manipulation / clamber

Started by vladdrak, September 28, 2014, 07:34:00 PM

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vladdrak

watching gameplay i noticed that there is to be clamber and object manipulation in Quadrilateral Cowboy. i saw the same mechanics implemented in The Dark Mod, so now i wonder if QC actually uses TDM as a base instead of vanilla D3.
i'm kind of interested in this 2 mechs, so if you guys have any kind of info on them, please share. thank you!

https://www.youtube.com/watch?v=Bc1TE3DXyBo

EDIT: iodoom3

The Happy Friar

I want to say he started doing that before TDM became GPL, but you can always ask.  He's very open to answering questions.  Not in a "I want to show I'm better then you" way, but in a "I love to help" kind of way.

vladdrak

thanks for the quick respond (and sry for being late on that).
will do.

BielBdeLuna

do you mean the change of cursor? if so you could study how the cursor changes when talking to the NPCs in D3

brendonchung

I'm the developer of Quadrilateral Cowboy. QC uses the ioDoom3 codebase.

I wrote a short writeup on how I handled clambering here:
http://blendogames.com/news/?p=431
It's mostly brute-force tracelines. I'm pretty sure there's a more elegant way of doing it.

The object manipulation code is a modified version of Doom3 expansion pack's gravity gun. Many of its details were changed but the core of it is more or less the same.

trebor

Hey Brendon, good job with Quadrilateral Cowboy. I'm really looking forward to play this quite different game.