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Light material question

Started by spamclark15, July 25, 2017, 12:26:05 AM

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spamclark15

#15
Found it in the particle editor. Why do some particle effects display properly while others create tons of black boxes rather than what I'm assuming is the correct artwork for them?

EDIT: Extracted everything out of the pak files. Apparently the game's editing tools don't like them so I have another copy of the game at C:\doom with everything extracted. Some effects still produce black squares but it's fewer in number.

Phrozo

Particles will render solid black if the material being referenced can't be found or if the material is faulty. Some of the stock particles are broken but aren't used in game.

spamclark15

#17
How about the blueish glow on the viewmesh for the soul cube? Is that a material as well or is the light defined somewhere else?

Any ideas?

Phrozo

If I recall correctly the soulcubes specular map image is blueish so when light shines on it, it reflects 'blue'. So check in the soulcube material to see which image it is using for the specular blend stage.

spamclark15

Tried desaturating the textures for the soulcube but even with it in monochrome there is still a greenish blue light projected on the front. There's nothing that appears in the game's code that would be for this behavior and it doesn't seem to be treated as an actual light in the game as it doesn't show up as an entity when all entities are labeled.