id Tech Forums
id Tech 4 (Doom3/Prey/Q4) => id Tech 4 Level Editing => Topic started by: bitterman on March 20, 2018, 01:02:30 AM
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There is a room with mirror.
That's going on:
- open in BFG. Mirror is fine.
- copy map's files into D3 mod folder. Don't change anything.
- in D3 type in console: editor -> open map -> bsp.
- copy map's files into BFG mod folder.
- remove 'generated' from BFG mod folder and load the map. The mirror is black.
'Dmap' does same thing.
What can I do?
Thanks.
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Check the material. BFG uses glsl shaders while GPL uses ARB. Changing the material might fix it.
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Thanks.
This is the differences before and after BSP (see pic).
If it changed then result is vary.
Is there a .proc format description?
*************** upd
https://modwiki.xnet.fi/PROC_%28file_format%29
An index is simply an unsigned integer. Every index indicates a vertex in the surface’s vertex list. Since all vertexdata is rendered as a list of triangles three indices build a triangle.
Not sure where it is but looks like problem in .proc.
When I return back old .proc then it works. Don't know how old .proc was compiled before.
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dmap from RBDoom works as expected with mirror.
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dmap from RBDoom works as expected with mirror.
So what's the issue then?
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Don't use a mirror ;)
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If d3 and d3bfg have different mirror texture names that would explain it. Since you are not copying anything besides map files that rules out the shaders.