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Realtime Dynamic Water Puddle

Started by oneofthe8devilz, April 24, 2015, 06:45:21 PM

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oneofthe8devilz

Lately when I watched footage of the big CurrentGen Engines one feature seemed to pop up frequently across all engines... namely reflecting "Water Puddles"...

So I sat down trying to come up with a use-able solution for my D3 MCS build with the following latest result...

(click the image to playback the youtube video)
I got six little friends and they all run faster than you ;)


Check out our mods at
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The Happy Friar

Neat.  I read the comments on the video and I'll throw my theory in how it was done:
patch with water reflection texture that has an alpha channel to make the puddle.

tron


oneofthe8devilz

#3
Thx for the positive feedback guys...

... and yes it is a dynamic patch mesh decal with multiple alpha channeled shading stages to be able to have different areas of the puddle shading in different ways (like for example having subtle dynamic reflective waves towards the middle and bumpier static reflections towards the outer area of the puddle).
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage