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ID tech 3 map to ID tech 5?

Started by viking2002, June 17, 2014, 05:41:52 PM

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viking2002

Hi everyone,

I don't know where else to turn for a lot of the questions I have. It seems the failure to produce Rage's toolkit in a timely manner has all but completely destroyed any desire for modding the game. I can't find any good resources on the web. Anywho, I would love to essentially import a Return to Castle Wolfenstein map (id tech 3) into Rage/Wolfenstein the New Order. I am a complete noob when it comes to these types of things, but I thought it'd be easiest to export>convert>import the map and then work on textures etc rather than building the map from scratch.
Any and all suggestions or advice would be well appreciated. Thank you.

Zombie

There are no tools for New Order, only for Rage.

And the Rage version of idtech5 is slightly outdated compared to the New Order version.

Its like Quake 4 compared to Doom 3. same engine base, but slightly different enough so you can't use Doom 3 to make Quake 4 maps, easily.

As far as I know you can't import idtech 3 maps in to idtech 5 tools. I think though how ever, you maybe able to import that in to DOOMEdit as a prefab, save that as a idtech 4 .map and then open that in idStudio.

Sir Blackington

A good while ago I tried opening a .map file made in doomedit into idstudio. It didn't work at all but I'm pretty noob and I spent more time typing this as I did actually trying to get it to work. The way I understand it, all u really want are the brushes from the q3 map correct? And sorry if it seems like I am hijacking this but I think Viking would like to know. Couldn't you just import the models and whatever else from wolf into idstudio?

The Happy Friar

Would it be possible to copy/paste the brushes from GTK to id Studio?

Sir Blackington

Or now that I'm thinking about it, if push comes to shove, you can't fix whatever I was doing wrong and friars method doesn't work, you could try a real roundabout method. Export brushes into blender, and bring them back into idstudio.Question though. IsIsn't the charachter model bigger in I'd4 and 5? Meaning the scaling would be off?

viking2002

Hi guys, thank you so much for the responses. You guys have the experience and know how so I'm glad I found this forum. And thank you friar for hosting especially with D3world down.
Once I get my PC up and running I will start trying things in earnest, but I had been thinking there was no easy way to do it so I had been thinking more along the lines of what Sir Blackington said.
If I could get the level geometry correct I could use some of the HD texture packs from RTCW, texture the map, then use idstudio to bring it into the next gen?

The Happy Friar

What specifically are you looking for in "next gen"?  Maybe some of the features you're looking for are already in an id GPL engine (IE Darkplaces, ETXReal, etc).

Sir Blackington

Good point, ESPECIALLY if ur talking about reusing just about anything past the brushes. Those engines mentioned have come pretty far especially on the shader end of things and if u haven't seen them b4 can be pretty suprising. If you want to know about darkplaces, motorsep is the guy to talk to. If u want a quick look at what can be done at the edge of etxreal, here's a quick vid

http://www.google.com/url?sa=t&source=web&cd=4&ved=0CCMQtwIwAw&url=http%3A%2F%2Fm.youtube.com%2Fwatch%3Fv%3DvWkhyIeEfjY&rct=j&q=etxreal%20parallel%20split&ei=CCWoU4KHNc-jqAbXn4DoCQ&usg=AFQjCNFZ9JTlfLtFAsGMtUderAIkSn0ykA&sig2=0qRlHMuc7bnfkMQBC5_oNQ&bvm=bv.69411363,d.b2k

bkt

One simple way to get older geometry into idTech5 would be to open your .map file in an idTech4 editor (GTK,D3,Q4), then export your geometry as a model, then import that model into idTech5.  It won't be brushes, but that's ok, because brushes aren't as widely used anymore.