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New Doom (2016) Thread

Started by oneofthe8devilz, June 14, 2015, 11:26:10 PM

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motorsep

While we are debating Doom, Minecraft came out on Gear VR !!!!

aphexjh

Well I know what I'm doing tonight.

oneofthe8devilz

Doom 2016 Singleplayer Preview

I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage


VGames

Anybody hear anything else about the lowered minimum specs?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

romulus_ut3

#275
They never lowered the minimum requirements during the beta, but they did increase the recommended specs in the GPU department, from HD 7950/GTX 770 to R9 290/GTX 970. I'm assuming this was done mostly because the GPUs mentioned in earlier recommended specs were video memory constrained. You'll atleast need 2GB of video memory at least, something like a GTX 670/760 or HD 7870/R9 270X, and 4GB for high details presets, assuming they'll feature presets.

VGames

I don't see why I can't play this when I can play Star Wars battlefront, fallout 4, and rainbow six siege on lowest settings.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

romulus_ut3

Quote from: motorsep on April 29, 2016, 09:40:50 AM
Easter egg (SPOILER!!!):

https://www.youtube.com/watch?v=_hY3mVw2p3E&ab_channel=IGN

I've seen people at Doomworld complaining that some of the textures from this particular easter egg are upside down, and how it lacks lighting, which goes to show that this is a last minute tacked on easter egg, and how little effort they've placed, etc.

motorsep

I am not sure why there is so much hatred toward new Doom  :o

#firstworldproblems

The Happy Friar

Quote from: romulus_ut3 on April 29, 2016, 11:08:32 AM
I've seen people at Doomworld complaining that some of the textures from this particular easter egg are upside down, and how it lacks lighting, which goes to show that this is a last minute tacked on easter egg, and how little effort they've placed, etc.

It's a different engine, not sure how they could similar the lighting w/o coding special light just for the 1992 look.  I'd be more interested in the pacing of the easter egg map vs the lighting.  :)  BTW I did watch the video a little bit, but skipped the part where they show how to find the easter egg.

Quote from: romulus_ut3 on April 29, 2016, 11:01:19 AM
They never lowered the minimum requirements during the beta, but they did increase the recommended specs in the GPU department, from HD 7950/GTX 770 to R9 290/GTX 970. I'm assuming this was done mostly because the GPUs mentioned in earlier recommended specs were video memory constrained. You'll atleast need 2GB of video memory at least, something like a GTX 670/760 or HD 7870/R9 270X, and 4GB for high details presets, assuming they'll feature presets.

The beta ran "fine" on my AMD 7850 w/2gb.  I figured the SP will, even on the settings the Beta was restricted to.  Don't see any specs on Steam, Beth's page or doom.com  :(

VGames

My 5870 left me with a green shade over everything an models with no animations and particle effects with non working alpha channels. I need them to throw us old PC tech users a bone.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

romulus_ut3

Quote from: VGames on April 29, 2016, 12:10:49 PM
My 5870 left me with a green shade over everything an models with no animations and particle effects with non working alpha channels. I need them to throw us old PC tech users a bone.

Your HD 5870 isn't compatible with DOOM's OpenGL 4.3 profile, or so I have been told.

VGames

Yeah I know. That's why I need a bone thrown my way. Will probably have to get it on my PS4. Sad times.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

oneofthe8devilz

#283
SnapMap Editor Showcase



And the entire Bethesda SnapMap stream: https://www.youtube.com/watch?v=QuxmnKyabpg
I got six little friends and they all run faster than you ;)


Check out our mods at
moddb or the SPS Homepage

aphexjh

My experience learning level design would have been very different if I started with this editor.

Anyway, here is what this reminds me of, which I feel like makes sense for the consoles, but really doesn't make a lot of sense when you consider the freedom we had with literally every single previous Id software engine editor.