Yes, that's right.
This is a trigger_relay with set of targets (items) which will be gived to the player when map will be loaded.
All targets will be activated by Code. This trigger must have a "devmap" name.
Perhaps items must be sealed from the Void to prevent some warnings.
1830 // trigger playtesting item gives, if we didn't get here from a previous level
1831 // the devmap key will be set on the first devmap, but cleared on any level
1832 // transitions
1833 if ( !gameLocal.isMultiplayer && gameLocal.serverInfo.FindKey( "devmap" ) ) {
1834 // fire a trigger with the name "devmap"
1835 idEntity *ent = gameLocal.FindEntity( "devmap" );
1836 if ( ent ) {
1837 ent->ActivateTargets( this );
1838 }
1839 }